Author Topic: Shaders with Studio Max (Metal Bump 9)  (Read 6359 times)

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Shaders with Studio Max (Metal Bump 9)
Finally figured it out, not much tutorial help online, so here's one  :P
This was for max 9, but i think 2009 also has this.

1. First make sure you have copies of the textures as either jpg,bmp or tga.
2. Open up the material manager.
3. Select your material
4. Open up the bar called "DirectX Manager"
5. Next to "Enable Plugin Material" change "None" to "Metal Bump 9" and put a checkmark in "Enable Plugin Material"
6. A new bar should appear "DirectX Shader - Metal Bump 9" and automatically open.
7. Texture 1 is the diffuse texture.  So simply drag the "M" that's beside the Diffuse texture in the "Blinn Basic Parameters"  (This is the one where you assigned the texture to originally) to "Texture 1"'s None entry.  Use Instance as it saves memory.
8. Do the same if necessary for the Specular (shine) map.
9. You can do this in  one of at least two different ways.  Either load each of the bump and normal maps separately, or create instances of the existing ones. The open seperately is pretty straightforward.  
     a. For the instances open up the Maps page, select the Bump entry (if you don't have a bump/normal map yet, then shaders won't do much help).  It should be "Normal Bump".
     b. Drag the Normal entry to a spare material slot, choose instance.  Repeat for the bumpmap.  (You don't need both, but never hurts).
     c. Move back up the material hierarchy.
     d. Now drag those instances you just map to the Metal Bump 9's Bump normal, bump entries.  Make sure there's a checkmark to enable them.

10.  If the bumps don't show up well, drag the bump intensity up.

Couple of notes:  If you have skylights on your scene, delete them and you must keep the original diffuse/spec/glow/normal map there, as Max doesn't use shaders when rendering or exporting.

Edit: Oh yes, if your using multi-material, each item must have a Metal Bump 9 for it otherwise that section won't display.
« Last Edit: September 12, 2009, 11:30:57 pm by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Shaders with Studio Max (Metal Bump 9)
... Or you could just put a diffuse map, shine map and bump map on the material, and not bother with the Direct X shaders.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Shaders with Studio Max (Metal Bump 9)
HMmm.....

A Brand0X - Scooby Doo collaborative Max tutorial.



That seems like a good idea COUGH COUGH  ;)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Shaders with Studio Max (Metal Bump 9)
A very subtle suggestion, Dekker
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Shaders with Studio Max (Metal Bump 9)
... Or you could just put a diffuse map, shine map and bump map on the material, and not bother with the Direct X shaders.

I've never gotten them to show up in the preview windows before, just the diffuse texture.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Shaders with Studio Max (Metal Bump 9)
Ah, thought you wanted them for rendering.  If that's the case then carry on.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

  
Re: Shaders with Studio Max (Metal Bump 9)
Yup, in fact I don't think the shader's will even render.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Shaders with Studio Max (Metal Bump 9)
Hmm, not quite sure.  To be honest I haven't used the scanline renderer for anything since I was in high school.  Always used a separate rendering package like VRay or FinalRender
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Shaders with Studio Max (Metal Bump 9)
Are there any good freeware renderers out there?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Shaders with Studio Max (Metal Bump 9)
Not that I'm aware of, but also note I've never actually looked into it either
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Shaders with Studio Max (Metal Bump 9)
Apparently "keykythea" or something like that... one of the formats that Wings3D exports to for renders...

Also, Blender can render.

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: Shaders with Studio Max (Metal Bump 9)
Blender comes with a rendering engine, but everyone knows that...

I use POV-Ray (which is free), which AC3D (which is not free) is designed to interface with "out-of-the-box," so to say. I did post a render a while back with the program of a GTB Medusa...

Here's a link:

http://www.povray.org/
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline brandx0

  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Shaders with Studio Max (Metal Bump 9)
Ultimately, however, most of the good rendering packages can come up with equal quality, where they differ is usually mostly in render time and sacrifices made (usually linked, the more sacrifices the lower the rendering time) and somewhat in realism (though most can come up with nearly realistic images, it differs.  TBH though with most you'll never know the difference.
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 
Re: Shaders with Studio Max (Metal Bump 9)
Max comes with mental ray renderer too.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Shaders with Studio Max (Metal Bump 9)
I've got vue d'esprit 4 knocking about somewhere. I always liked the quality it produced. . Dunno why.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: Shaders with Studio Max (Metal Bump 9)
Did you try POV-Ray yet, Dekker?
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Shaders with Studio Max (Metal Bump 9)
I've only been in half an hour, but i'm downloading it now :D

Edito'le'grande
Hmmmmmmmmmmm  a FREE 3D modeller called Moray from the same site? Intruiging.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: Shaders with Studio Max (Metal Bump 9)
there are a BUNCH of free renderers out there, of varying quality.
Off the top of my head: Yafray, Kerkythea, Sunflow, Lux (or Luxor, or something like that), and Indigo (but that might not be free anymore).
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 
Re: Shaders with Studio Max (Metal Bump 9)
Are we talking about independent applications or plugins?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Shaders with Studio Max (Metal Bump 9)
I don't know. . . Can I put POV into max?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png