Author Topic: fightery thingy  (Read 3550 times)

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Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
*clicks link*
Quote
....IP address has been banned.......
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

  

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by WMCoolmon

Oh...in that case, it does make a lot of sense to have transparent cockpits... :o


Not in a space fighter.











the sun! the sun!

 

Offline Styxx

  • 211
    • Hard Light Productions
Looking good! :yes:

(transparent cockpits still look cooler, you just need to model the inside)
Probably away. Contact through email.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Looks great!:nod:

Can we get a few more pics? ;)
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
Quote
Originally posted by aldo_14


Not in a space fighter.











the sun! the sun!


:lol:

yeah, that makes sense. i think i'll tint the cockpit, but i'll still model the inside.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Quote
Originally posted by venom2506
guys... At first sight I could tell it wasn't for FS2... isn't it obvious? :nod:


Yeah it is - exactly why I asked ;)
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Corsair

  • Gull Wings Rule
  • 29
*Looks at fightery thingy*
*Looks at Carl's title*
*Looks back at fightery thingy*

Whoa, that is a nice fightery thingy, especially for a render artist! Awesome! And even though it isn't designed for FS, I just wish I could fly it...:yes::yes:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Anaz

  • 210
Quote
Originally posted by an0n
*clicks link*
 


:lol: poor an0n...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Kamikaze

  • A Complacent Wind
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    • http://www.nodewar.com
Quote
Originally posted by Corsair
*Looks at fightery thingy*
*Looks at Carl's title*
*Looks back at fightery thingy*

Whoa, that is a nice fightery thingy, especially for a render artist! Awesome! And even though it isn't designed for FS, I just wish I could fly it...:yes::yes:


This is why we need a super-high poly space sim - with relatively little ships of course (maybe like say :rolleyes: one) or maybe not :p
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Anaz

  • 210
hehehe...get a geforce 4, the one that can render about one trillion pollys per second?
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Styxx

  • 211
    • Hard Light Productions
You'd still have a limit, and not much higher one at that...
Probably away. Contact through email.

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
Quote
Originally posted by Carl
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.


Well exactly - less ships - less polys rendered. So we fly a ship through empty environments to cut down on polys rendered. Not very fun but... :p
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Carl
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.


Plus you have to allocate memory space to hold the actual point co-ordinates, etc.  FS2s' shars o' death are probably a malloc / calloc (or similar) related problem, where the polygon data space overruns it's allocated storage area, and ends up using co-ordinates based on data allocated by another program.

...AFAIK.

 

Offline Zeronet

  • Hanger Man
  • 29
Quote
Originally posted by Carl
the reason for low poly model ships isn't because of space, it's because the computer can't render that many polygons and it'll slow your computer down really slow.


What about comps that are 1.80 and above?
Got Ether?