Author Topic: Error Message when trying to run Fortune Hunters 2261  (Read 3922 times)

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Error Message when trying to run Fortune Hunters 2261
Hello.
Downloaded FH2261
Zatras,
Replaced the "Vidmaster.vp".

Wen trying to play te Campaign - receiving message about lacking 4 ship types.

Here the Log.

Code: [Select]
  ==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -ambient_factor 65
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack 'C:\Program Files\The Babylon Project\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Vidmaster.vp' with a checksum of 0x02945137
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Xmas2008_0rph3u5.vp' with a checksum of 0x5183c04c
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Z_Multi.vp' with a checksum of 0x80d52635
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Zathras.vp' with a checksum of 0xcab93364
Found root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb
Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491
Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' with a checksum of 0xc9d34e0e
Found root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' with a checksum of 0x7e5ca08a
Found root pack 'C:\Program Files\The Babylon Project\eatraining.vp' with a checksum of 0x595c32d0
Found root pack 'C:\Program Files\The Babylon Project\EBW.vp' with a checksum of 0xd56d6d9e
Found root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' with a checksum of 0x118777f4
Found root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' with a checksum of 0x1b436a1c
Found root pack 'C:\Program Files\The Babylon Project\GOLdemo2.vp' with a checksum of 0x0d7748ce
Found root pack 'C:\Program Files\The Babylon Project\Infestation.vp' with a checksum of 0x0208547c
Found root pack 'C:\Program Files\The Babylon Project\Operations.vp' with a checksum of 0xfc82bb68
Found root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\Survivor.vp' with a checksum of 0xc81f3998
Found root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e
Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964
Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004
Found root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35
Found root pack 'C:\Program Files\The Babylon Project\trail of light.vp' with a checksum of 0xe46f3b5e
Searching root 'C:\Program Files\The Babylon Project\Zathras\' ... 73 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Nameplates.vp' ... 346 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Revan.vp' ... 131 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Vidmaster.vp' ... 8 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Xmas2008_0rph3u5.vp' ... 46 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Z_Multi.vp' ... 28 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Zathras.vp' ... 167 files
Searching root 'C:\Program Files\The Babylon Project\' ... 54 files
Searching root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' ... 76 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' ... 21 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' ... 456 files
Searching root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' ... 96 files
Searching root pack 'C:\Program Files\The Babylon Project\eatraining.vp' ... 91 files
Searching root pack 'C:\Program Files\The Babylon Project\EBW.vp' ... 610 files
Searching root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' ... 1 files
Searching root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' ... 61 files
Searching root pack 'C:\Program Files\The Babylon Project\GOLdemo2.vp' ... 28 files
Searching root pack 'C:\Program Files\The Babylon Project\Infestation.vp' ... 125 files
Searching root pack 'C:\Program Files\The Babylon Project\Operations.vp' ... 89 files
Searching root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\Survivor.vp' ... 53 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' ... 21 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' ... 11 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' ... 16 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' ... 26 files
Searching root pack 'C:\Program Files\The Babylon Project\trail of light.vp' ... 2 files
Found 34 roots and 11284 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1950 Pro
  OpenGL Version    : 2.1.8543 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Shader in_error!  Disabling GLSL!

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at Ship.cpp:3089
Warning: Too many ship classes before 'Ivanova's Aurora'
Warning: Too many ship classes before 'DI Thorun'
Warning: Too many ship classes before 'TS Fighter'
Warning: Too many ship classes before 'EA Avenger'
Warning: Too many ship classes before 'Babylon 4 (S1)'
Warning: Too many ship classes before 'KI Lordship'
Warning: Too many ship classes before 'MR Thoughtforce'
Warning: Too many ship classes before 'TS Dark Knife'
Warning: Too many ship classes before 'TR Triumviron'
Warning: Too many ship classes before 'DI Sekhmet'
Warning: Too many ship classes before 'TS Capital'
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
Warning: Too many ship classes before 'Earth Landscape'
Warning: Too many ship classes before 'DF Fanged Serpent'
Warning: Too many ship classes before 'EA Thunderbolt#Bomber'
Warning: Too many ship classes before 'PSI Thunderbolt#Bomber'
Warning: Too many ship classes before 'DF Sunhawk'
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 735
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ASSERTION: "strlen(filename) < MAX_FILENAME_LEN - 4" at ManagePilot.cpp:499
    player_select_pilot_file_filter()    cf_get_file_list_preallocated()    player_select_init_player_stuff()    player_select_init()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c817067()
Freeing all existing models...

help me please...

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Error Message when trying to run Fortune Hunters 2261
The log doesn't help cause it's hitting a different bug. Can you try making a new pilot with a shorter name and seeing if the bug sill happens/posting the log if it does.

(You might actually need to move the old pilot file out of Data\Single\Inferno in order to get that to work)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Error Message when trying to run Fortune Hunters 2261
Done.
Changed to "Skywalker", deleted rest of the pilots
All the same, no changes

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -ambient_factor 65
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras
  -tbp
Building file index...
Found root pack 'C:\Program Files\The Babylon Project\Zathras\0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Revan.vp' with a checksum of 0x2ec9998c
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Vidmaster.vp' with a checksum of 0x02945137
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Xmas2008_0rph3u5.vp' with a checksum of 0x5183c04c
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Z_Multi.vp' with a checksum of 0x80d52635
Found root pack 'C:\Program Files\The Babylon Project\Zathras\Zathras.vp' with a checksum of 0xcab93364
Found root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb
Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242
Found root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491
Found root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' with a checksum of 0xc9d34e0e
Found root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' with a checksum of 0x7e5ca08a
Found root pack 'C:\Program Files\The Babylon Project\eatraining.vp' with a checksum of 0x595c32d0
Found root pack 'C:\Program Files\The Babylon Project\EBW.vp' with a checksum of 0xd56d6d9e
Found root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' with a checksum of 0x118777f4
Found root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' with a checksum of 0x1b436a1c
Found root pack 'C:\Program Files\The Babylon Project\GOLdemo2.vp' with a checksum of 0x0d7748ce
Found root pack 'C:\Program Files\The Babylon Project\Infestation.vp' with a checksum of 0x0208547c
Found root pack 'C:\Program Files\The Babylon Project\Operations.vp' with a checksum of 0xfc82bb68
Found root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' with a checksum of 0x7738890b
Found root pack 'C:\Program Files\The Babylon Project\Survivor.vp' with a checksum of 0xc81f3998
Found root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' with a checksum of 0xe887836e
Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' with a checksum of 0x51240964
Found root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' with a checksum of 0xc7f53004
Found root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35
Found root pack 'C:\Program Files\The Babylon Project\trail of light.vp' with a checksum of 0xe46f3b5e
Searching root 'C:\Program Files\The Babylon Project\Zathras\' ... 73 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\0rph3u5.vp' ... 79 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Nameplates.vp' ... 346 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Revan.vp' ... 131 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Vidmaster.vp' ... 8 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Xmas2008_0rph3u5.vp' ... 46 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Z_Multi.vp' ... 28 files
Searching root pack 'C:\Program Files\The Babylon Project\Zathras\Zathras.vp' ... 167 files
Searching root 'C:\Program Files\The Babylon Project\' ... 54 files
Searching root pack 'C:\Program Files\The Babylon Project\AchenSchoolingFlight.vp' ... 76 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-C-sp-RW-3_0.vp' ... 724 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-Core-3_4.vp' ... 7607 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1.vp' ... 21 files
Searching root pack 'C:\Program Files\The Babylon Project\B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack 'C:\Program Files\The Babylon Project\B5SFP.vp' ... 456 files
Searching root pack 'C:\Program Files\The Babylon Project\DarkChildren.vp' ... 96 files
Searching root pack 'C:\Program Files\The Babylon Project\eatraining.vp' ... 91 files
Searching root pack 'C:\Program Files\The Babylon Project\EBW.vp' ... 610 files
Searching root pack 'C:\Program Files\The Babylon Project\ebwpatch1a.vp' ... 1 files
Searching root pack 'C:\Program Files\The Babylon Project\FortuneHunters.vp' ... 61 files
Searching root pack 'C:\Program Files\The Babylon Project\GOLdemo2.vp' ... 28 files
Searching root pack 'C:\Program Files\The Babylon Project\Infestation.vp' ... 125 files
Searching root pack 'C:\Program Files\The Babylon Project\Operations.vp' ... 89 files
Searching root pack 'C:\Program Files\The Babylon Project\Root_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\sparky_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\sparky_hi_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\stu_fs2.vp' ... 3 files
Searching root pack 'C:\Program Files\The Babylon Project\Survivor.vp' ... 53 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-AotB-Demo.vp' ... 21 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar-1.vp' ... 11 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-DrumsOfWar2.vp' ... 16 files
Searching root pack 'C:\Program Files\The Babylon Project\TBP-TheBlackHand-Eps1.vp' ... 26 files
Searching root pack 'C:\Program Files\The Babylon Project\trail of light.vp' ... 2 files
Found 34 roots and 11284 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1950 Pro
  OpenGL Version    : 2.1.8543 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Shader in_error!  Disabling GLSL!

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at Ship.cpp:3089
Freeing all existing models...
 

 

Offline Dragon

  • Citation needed
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  • The sky is the limit.
Re: Error Message when trying to run Fortune Hunters 2261

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WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used Please check also the debug log as it may contain other ship classes which are over the limit" at Ship.cpp:3089
Freeing all existing models...

You are not using Inferno build, swith to it and everything should work.

 
Re: Error Message when trying to run Fortune Hunters 2261
Yep.
Everything works perfectly till now.
Thanx :)
PS Before launching this campaign i asked in IRC about using INF Builds.
I was assured that it is not neccesy.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Re: Error Message when trying to run Fortune Hunters 2261
Done.
Changed to "Skywalker", deleted rest of the pilots
All the same, no changes

The output of the log changed. It made it clear what the problem was. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: Error Message when trying to run Fortune Hunters 2261
PS Before launching this campaign i asked in IRC about using INF Builds.

It is for TBP, it's actually the standart build since we released Zathras. Somebody probably just gave you an answer that is correct for FS2 only.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.