Author Topic: What would you do with the Freespace source code?  (Read 9933 times)

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Offline CobaltStarr

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What would you do with the Freespace source code?
I like that physics engine, Sushi, I'd help out in implementing it... When my schedule allows...  
HLP's... Ummm... Can I get back to you on that?
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Offline Setekh

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What would you do with the Freespace source code?
 
Quote
Originally posted by Sushi:
Am I dreaming? probably. That physics model has been my dream for a while now...way too hard to add to the game though. I'd need to design that sort of thing from scratch.

Ever played Independence War?  
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Offline Sushi

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What would you do with the Freespace source code?
No, but I thought I-war was almost purely newtonian physics...

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Sushi- the OTHER white meat!

[This message has been edited by Sushi (edited 03-07-2001).]

 
What would you do with the Freespace source code?
 
Quote
Originally posted by Sushi:
the engine works by creating a micro-subspace opening in the core. Since Subspace exists in a higher energy state, energy naturally flows out of the opening, and that energy is used to run the ship. It is also stored in fuel cells, for the Afterburner.

is that specific to your idea, or your take on the FS Universe, cos   clearly stated that all ships run on Cold Fusion  

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Offline NeoHunter

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What would you do with the Freespace source code?
Here's a list of things that should be changed or added if the FreeSpace 2 source code was released:

1.) Make the capital ships able to shoot at asteroids automatically. I noticed that iin FreeSpace: The Great War, capital ships knew how to shoot asteroids on a collision course. Then in FreeSpace 2, they couldn't. It was a pain trying to protect any ship.

2.) Correct the "Run FreeSpace 2" link in FRED2.

3.) Release the "give-medals" and other hidden SEXPs in FRED2.

4.) Increase the size acceptable of the ships.tbl file.

That's it. Unless I can coome with more things. Hehehe  

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Bandit

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What would you do with the Freespace source code?
how about...
ships that can swallow you whole...
better shockwaves...
bigger explotions...
more than 100 ship limit...
pain skins and model changes if dammaged...
be able to play avi's
you should also be able to place nebulaes just like you place asteroid feilds... you could also make gravity plaets with atmospheric effects...

 

Offline Sushi

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What would you do with the Freespace source code?
No, it's my own little idea.
Developed entirely for the convenience of the model, of course...  




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Offline phreak

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What would you do with the Freespace source code?
did anyone mention the AI Ignore bug?
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Kazan

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What would you do with the Freespace source code?
I'm going newtonian

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Offline NeoHunter

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What would you do with the Freespace source code?
What AI Ignore bug?

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Offline Setekh

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What would you do with the Freespace source code?
I want the ability to comm my wingmen and tell them to attack an entier wing of hostiles, or perhaps a ship designation (like bombers).  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline NeoHunter

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What would you do with the Freespace source code?
Yes. That would be nice. That would make our jobs as pilots so much easier.

------------------
Long Live The Fighters!!!

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Offline Sushi

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What would you do with the Freespace source code?
Amen Setekh. That has always bugged me.



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Sushi- the OTHER white meat!

 
What would you do with the Freespace source code?
 
Quote
Originally posted by NeoHunter:
What AI Ignore bug?


if you use the 'All ships ignore' (c,3,5), then the command is passed on to capships, whether you can order them or not

its most noticable in 'The Sixth Wonder'...
if you tell your wingmates to ignore the Hawkwood, then, when the Colossus arrives, it wont fire on the corvette...

its not the most show-stopping of bugs, but can really screw up the mission if all orderable ships die, because the 3rd option gets disabled & you cant undo the command & send destroyers into the fray  ...

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Temporal Mechanics
What does Kazan use for birth control?
His personality!

- Ace

 
What would you do with the Freespace source code?
It's even worse on High Noon, where the Colossus would just fly around the Sathanas doing nothing...

And this bug was in FS1 as well, and they missed it...

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[This message has been edited by Ulysses777 (edited 03-09-2001).]
"Right, well apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US?"

 

Offline NeoHunter

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What would you do with the Freespace source code?
Oh I see. Yeah. I encountered that bug lots of times.  

------------------
Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence
NeoHunter<                 [b][email protected][/b]                               >                  

Upcoming campaign: Fury Storm

 

Offline Admiral LSD

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What would you do with the Freespace source code?
 
Quote
Originally posted by Thunder
What would you do with the Freespace source code?

Learn how to program in C++  

but seriously,

 
Quote
Originally posted by Setekh:
I want the ability to comm my wingmen and tell them to attack an entier wing of hostiles, or perhaps a ship designation (like bombers).  

This has always bugged me, I remember in Silent Threat, in the mission where the Krios is going down and you have have to escort its escape pods to the jump node. I always lose a couple and the debrief recommendations say "order your wingmen to protect the pods." I would if there was a simple way to do it.

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Offline Setekh

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What would you do with the Freespace source code?
 
Quote
Originally posted by Admiral LSD:
This has always bugged me, I remember in Silent Threat, in the mission where the Krios is going down and you have have to escort its escape pods to the jump node. I always lose a couple and the debrief recommendations say "order your wingmen to protect the pods." I would if there was a simple way to do it.

I couldn't agree more. This also bugged me in the defense of the Aquilae Comms Centre mission, where the Lucifer takes down an Arcadia as you jump in. There are 5 or 6 pods you must defend against a few dragons and basilisks - the hardest thing is organising your wingmen to defend the right pods, and not getting them confused. Maybe if we could see an overlay of a friendly ship's orders as we target them - maybe within the reticle we will be able to see a ship's orders as they fly around, without having to target them. Obviously you can turn this function off. I'd like that too, actually.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
What would you do with the Freespace source code?
I didn't find that mission too difficult, once I found a nice soloution to taking out the Dragons quickly, which is fly right up behind one (they ignore you) and fire a Phoenix V up its arse  

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"Right, well apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US?"
"Right, well apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, WHAT HAVE THE ROMANS EVER DONE FOR US?"

 

Offline Setekh

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What would you do with the Freespace source code?
I have to fire my P-Vs head-on, otherwise they simply don't have enough speed to catch up with the Dragon (on afterburner, which they usually are). If my first pass misses, I have to line up behind them, watch their speed, and when it drops to about 95 (this is when their burners run out), I let the P-V loose - usually it'll take em out, unless their smart enough to use CMs.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.