Author Topic: What would you do with the Freespace source code?  (Read 9940 times)

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Offline Fineus

  • I made this.
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    • Hard Light Productions
What would you do with the Freespace source code?
The title says it all, what would you change or do in the FS source code if you had it (and knew how to use it).

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Alex "Thunder" Avery - ICQ: 57179504
Webmaster: Hard Light Productions
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Offline Warlock

  • Death Angel
  • 29
    • Holocron Productions
What would you do with the Freespace source code?
It's that "knew how to use it" tag I've got to deal with first  

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Warlock
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Do or Do Not,..There Is No Spoon

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Offline phreak

  • Gun Phreak
  • 211
  • -1
What would you do with the Freespace source code?
If i knew how to use it:

Atmospheric Flight
Newtonian Physics (toggle)
Animated skins*
Primary Ammo
[edit]Variable Explosion Time- This is where the time for a large ship takes to explode.  Many newbies have had trouble with making Mesons explode without taking 4min+.  With an option like this, we could set the detonation time in the ships.tbl and FRED2[/edit]

*I have this idea that if you get killed my a shockwave/explosion the pain starts stripping off your ship.  Also battle damage such as scorches would look pretty cool.

[This message has been edited by PhReAk (edited 02-23-2001).]
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
What would you do with the Freespace source code?
an sExp that disables the SSM efect

fighter beams

gravity wells (for planets and weapons)

the ability to make new speices through a TBL, not specificly for adding new specis but for changing some of the preset things and haveing new looks for some of the sips.

a "Cycle" flag for weapons, would cycle through all the weapon points for primarys instead of firing them all at once.

Gibbing, when I hit a shivan fighter with my ML-16 lazer it should explode into a bunch of meaty chunks

event spcific animation, like you hit the burners and subobject3 rotates 10 degreesalong they axis.

a Beam-free-all tag for missions, so all ships entering have there beams freed unless told otherwise.

a "hit-sheild" weapon tag for beams, would make beams hit sheilds, and have the oposite effect for non beam weapons.

Vasudan fishing trolers

fly by wire bombs

animated textures

being able to dock with more than one object at a time

flying space monkeys

tractor beams

cloaking effect

animated weapon effects

a better live debris system.

hell, Geo-Mod

more nebula poofs, and types, like corona type that has a damage feild in it, you get close you get damaged.

rain

3D planets

animated background images

fixing the weapon techroom crash bug

adding a size limet to the disruptor missle

the ability to make more than one SSM for more than one targeting lazer.

an atomatic spellcheker

pain skins, I want my sips to look bloodyed up after I shoot them.

actualy that isn't a bad idea, a dameged skin after so much damage.

maybe leaving a decal were a weapon hits it would be real cool for beams, but they would have to be handeled diferently, maybe smear one texture from the starting point of the beam to the end.

a kinetic energy multiplyer (lets call it smack) for diferent ship types, so you have in the flags "smack" and at the end of the entry

$smack
+fighter: 10 ;;will multiply the kenetic effect of this weapon by ten for ships with the fighter flag
+bomber: 5 ;;will will multiply the kenetic effect of this weapon by ten for ships with the bomber flag

all other object types will use the normal kinetic mass setting

a subspace fisure weapon, maybe a beam variant, you hit a ship with it and a subspace warp opens up, the ship gets pulled in sideways and explodes halfway through. thats always been the most satifying way to kill a large ship, seeing it explode halfway into the warp.

auto aim weapons, give it an FOV and an acuracy rateing, they will point at anything hostile there FOV, giveing prioity to what you have targeted.

something cool

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
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Offline phreak

  • Gun Phreak
  • 211
  • -1
What would you do with the Freespace source code?
use of mp3s as inflight music.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
What would you do with the Freespace source code?
use of Mpegs and AVIa for movies.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
What would you do with the Freespace source code?
I want support for 3 primaries  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Shrike

  • Postadmin
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    • http://www.3dap.com/hlp
What would you do with the Freespace source code?
Add a whole buttload of new weapons and ship +tags

Plus a lot of what bobboau mentioned.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 
What would you do with the Freespace source code?
  • fixing that bastard tbl limit
  • animated models (i WANT fighters to do a Voyager when charging up their SS drives & have nascelles slide out from the engine compartment!)
  • Location-based Damage...  missile to cockpit = pilot death (with some balancing), reactor subsystem destroyed on capship = instant catastrophic meltdown (i know it can be done in SEXP's but its a pain to setup...)
  • HUD mouse support (click on icons with the mouse & adjust power levels accurately...  trvial i know, but its a feature that wont hurt, & is omnipresent in Flightsims...  it will also shut all the twats who complains about complicated keyboard commands up (for gods sake, theres ONLY around 8 buttons you really need!)


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Temporal Mechanics | Hard Light Productions
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His personality!

- Ace

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
What would you do with the Freespace source code?
Vectoral thrusters!!

Nuff said  

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What would you do with the Freespace source code?
 
Quote
Originally posted by Griffon UK:
reactor subsystem destroyed on capship = instant catastrophic meltdown (i know it can be done in SEXP's but its a pain to setup...)

The bad thing about hardcoding things like this is that if we don't want somethign to happen, we can't stop it. What if a battle is meant to last a certain amount of minutes, and a critical hit screws up the messages and sexps? You have to be careful with things like that (no doubt you would anyway).
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Bushwacker

  • Guest
What would you do with the Freespace source code?
to remedy that:  A "set-subsystem-invulnerable" SEXP, makes an individual subsystem indestructible, but the rest of the ship is still fair game

 
What would you do with the Freespace source code?
This is just like the human Genome.  We mapped it, yet we don't know what the hell to do with it.
"I am about to drop the hammer and dispense some indiscriminant justice!" -Starcraft

"First rule of government spending, why build one for the price of one, when you can have two for twice the price." - S.R. Hadden (Contact)

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What would you do with the Freespace source code?
 
Quote
Originally posted by Falcon X:
This is just like the human Genome.  We mapped it, yet we don't know what the hell to do with it.

  So true  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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What would you do with the Freespace source code?
Yeah, but we can learn (hopefully)... I didnt know how to render pics a year ago, now look at me  

------------------
Alex "Thunder" Avery - ICQ: 57179504
Webmaster: Hard Light Productions
Staffer and P1mp: Ross128   Sounds of Thunder

Fight the future!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
What would you do with the Freespace source code?
a year anda half ago, I thought that thouse people who make mods for gamse had to be supar smarty gies, but here I am.

------------------
Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
What would you do with the Freespace source code?
 
Quote
Originally posted by Thunder:
Yeah, but we can learn (hopefully)... I didnt know how to render pics a year ago, now look at me  

I didn't know how to render pics 3 months ago, and... yeh  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
What would you do with the Freespace source code?
I like bobboau's list.. the Geo-Mod part would be some hairy geometry work

the rest looks rather straight forward [although not always how i would implement it  (not saying either is better, just personal preference)]

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Offline Fineus

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What would you do with the Freespace source code?
If not geromod then definitely "decals" as in X-Wing Alliance... we need something more to make it look like the ship was damaged...

------------------
Alex "Thunder" Avery - ICQ: 57179504
Webmaster: Hard Light Productions
Staffer and P1mp: Ross128   Sounds of Thunder

Fight the future!

 

Offline Sushi

  • Art Critic
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What would you do with the Freespace source code?
Dream list...much of this may be impossible.  
1. Virtual Cockpit, with padlock.
2. Full-scale planets, complete with gravity, orbits, and atmospheric reentry.
3.THREE physics models. First is current FS model, space with drag. This model is in effect in deep space with your engine ON. I'll explain the effect like this: the engine works by creating a micro-subspace opening in the core. Since Subspace exists in a higher energy state, energy naturally flows out of the opening, and that energy is used to run the ship. It is also stored in fuel cells, for the Afterburner. However, the particles streaming across the barrier also have a braking effect on the spacecraft-that's where the drag comes from. In this model, max speed is limited, and turn rate is proportional to speed.
The second model works with your engine off. With the Engine off, there is no subspace opening, no friction, and only the power you have stored in your AB tanks. This means you get Newtonian physics with only a little bit of thrust. Turn rate is whatever the max for the ship is. This mode would be activated whenever the player turned the engine off- the ship would continue at it's previous velocity, along it's previous vector. This would be similar to a Wing Commander style slide, but more difficult to use effectively and more plausible.
The third engine would be for atmospheric flight. Certain ships would have enough of an airfoil to be able to have certain aerodynamics, which they could use to outmanouver non-airfoil ships in an atmosphere. The first two models would also apply here, where the subspace fissure provided rocket power, and turning off the engine would make you just a glider. Max speed would be much lower, since the atmosphere would induce extra drag.


Am I dreaming? probably. That physics model has been my dream for a while now...way too hard to add to the game though. I'd need to design that sort of thing from scratch.



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Sushi- the OTHER white meat!