- Zero combat dialogue for missions, other than the normal pilot reactions. To mirror the above, PEOPLE ARE DYING.
- Missions with zero plausibility. Looking at you Derelict, with your ****tonnes of pirates.
- Supercap battles. Just in general. I want to play a fighter game, defending the Colossus by yourself is a no-go.
- Overused big ships. "Oh, this destroyer just went down" should NOT be what is said when one of your ships goes down.
- Endless waves. Come ON people, if you are extending the mission for the hell of it, at least try to vary the ships you will be blowing the hell out of.
- Zero mission dialogue, or bad use of it. These guys are pilots, not your neighbor out for a stroll. Maybe it's just me, but when I FRED something to come out near the player or a friendly ship, I have my pilots announce the distance, and, if triggered by a waypoint, bearing. For example, if your fighters are patrolling waypoints, and a sentry gun activates just as you hit one, your friends should be giving a
detailed report, not just "Hey, a sentry gun."
- Ditto the Command reading for dead ships in game. If your ship dies, FRED it to not play, or have someone else say it.
- Zero wingmen build-up. It doesn't have to be major, just a couple sentences describing who is DYING next to you each mission.
- Overused wingmen build-up. They shouldn't be a
God Mode Sue. Basically, I try to create a family almost, and when more than a couple die in mission, I will actually change the debrief to reflect that.
- Bad
Escort Missions. Why the hell is the cargo
I'M[/i] always guarding attacked by entire flippin' FLIGHTS of fighters. Here's a novel concept: an escort mission that helps build atmosphere, with MAYBE a wing or two of ships, and a fairly short timeframe.