Author Topic: Pet hates?  (Read 27255 times)

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Offline Thadeus

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My personal pet peeve - capital ships that keep firing beams even as they're disintegrating, making it look like the beam is coming from empty space. Nowadays, on my own little projects I make sure to stop all beams for larger vessels when they reach 0%.
*kills topic*

 

Offline Mongoose

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My personal pet peeve - capital ships that keep firing beams even as they're disintegrating, making it look like the beam is coming from empty space. Nowadays, on my own little projects I make sure to stop all beams for larger vessels when they reach 0%.
Ooh, that's a good one.  It's even more irritating when said beams happen to be targeting the ship you're supposed to be protecting...or even worse, you. :p

 

Offline TrashMan

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Mackie clone

Ditto. Never liked the character in the first place. I'd like to shove a duct tape down his throat, then maybe he would finally SHUT UP.
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Offline Snail

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I think people are confusing cold-blooded killers, the people who enjoy blowing up ships full of thousands of people, and the people who are doing their duty and are attempting to mask their fear of death.
No, people are confusing badly written cardboard cutouts with real people.

 

Offline Rodo

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My personal pet peeve - capital ships that keep firing beams even as they're disintegrating, making it look like the beam is coming from empty space. Nowadays, on my own little projects I make sure to stop all beams for larger vessels when they reach 0%.

I've seen this, but isn't that a code issue? I mean as soon as the ship is destroyed beams are supposed to stop firing.. or maybe not?, well I'm not sure if it's code or not, sorry if I'm mistaken.
el hombre vicio...

 

Offline Snail

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My personal pet peeve - capital ships that keep firing beams even as they're disintegrating, making it look like the beam is coming from empty space. Nowadays, on my own little projects I make sure to stop all beams for larger vessels when they reach 0%.

I've seen this, but isn't that a code issue? I mean as soon as the ship is destroyed beams are supposed to stop firing.. or maybe not?, well I'm not sure if it's code or not, sorry if I'm mistaken.
Not really a code issue. I guess ships are still considered alive until they're completely blown up, so they are still able to fire beams. It's been a problem since retail.

 

Offline SF-Junky

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Mackie clone

Ditto. Never liked the character in the first place. I'd like to shove a duct tape down his throat, then maybe he would finally SHUT UP.
Do you mean Mackie or his clone? Or both?

 

Offline Snail

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Related to Mackie clones, any clone of the Derelict story. That is, random backwater => random pirates => omgwtf shivans.

IT'S BEEN DONE BEFORE.

 

Offline Kosh

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Quote
Pirates


Why wouldn't there be pirates? The GTVA navy for some time after Capella was seriously weakened, combine that with the likely economic problems that were occuring, and piracy would likely increase substantially. Economic depressions generally lead to increases in crime rates.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline General Battuta

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If there were pirates, they would fly civilian ships and probably wouldn't have access to fighters. We're talking retrofitted transports here.

 

Offline Kosh

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Why wouldn't they have access to Great War era fighters? After that war was over the GTA completely collapsed, in the ensuing chaos it wouldn't be too surprising if more than a few fighter wings went rogue since there was no central authority in the Terran sector until the GTVA came about. In post Capella storyline, you still have some remnants of the NTF. I really don't see the GTVA destroying every last fighter, so a few wings might still be around. A remote possibility is also some leftover NTF cruisers might still be around, but even if that happened they would probably just be a couple of Fenris cruisers.


And yeah, most definately they would depend heavily on turning transports into gunboats. That's a good point.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline General Battuta

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I can't see combat fighters being operated by anything less than a government. You need a logistical tail to keep fighters going, and that tail can be tracked and shut down pretty easily. Not to mention that I can't imagine pirates ever really risking themselves in open combat against armed military opponents.

My evidence for this is basically Real Life.

Could be wrong though, and I think it can be justified in some campaigns.

  

Offline Kosh

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Quote
I can't see combat fighters being operated by anything less than a government. You need a logistical tail to keep fighters going,


That's why they wouldn't use their secondaries. To keep the hull intact I can definately see a lot of retrofitting and work arounds going on. Given that a support ship can repair all your fighters subsystems, it doesn't actually seem that improbable. The only real constraint is fuel, hull repair, missiles, the first of which also doesn't seem too hard to steal from hijacked freighters, while the freighter's hull itself can be "repurposed" to repair the pirate fighters/transports.

Quote
Not to mention that I can't imagine pirates ever really risking themselves in open combat against armed military opponents.

Which is why there likely wasn't much in the way piracy right before the second Shivan incursion, but the military took some very heavy losses, and therefore would not likely have the same ability to defend all of GTVA space, leading to the core worlds being prioritized and the outer edges left with whatever scraps are left, leaving them significantly more vulnerable than before.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Black Wolf

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I can't see combat fighters being operated by anything less than a government. You need a logistical tail to keep fighters going, and that tail can be tracked and shut down pretty easily. Not to mention that I can't imagine pirates ever really risking themselves in open combat against armed military opponents.

My evidence for this is basically Real Life.

Moot point, surely, since canon (Silent threat) > Real life in these kinds of debates.
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Offline NGTM-1R

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Offline Kosh

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Good read. I do have one question about one of your points, while it is certainly true that an a weakened GTVA would have many more ships than you, if we factor in the losses of the NTF & Second Great War as well as piracy becoming rather widespread, in your opinion how would that affect the GTVA's ability to police ALL its systems?
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline TopAce

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In Derelict-style, I assume.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
I hate missions where there is like 2-3 minutes of dialogue before the start and then you get your ass kicked later on. If the missions fairly easy it's okay, but I don't want to fast forward through that dialogue every time. I dislike this because of some missions I'VE made btw, not really other people's missions. And it's something I now try to avoid.

 

Offline Aardwolf

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That sounds like me, playing "The Romans Blunder" on insane mode.

Sometimes I just want to kill that loser wingman.

 

Offline MatthTheGeek

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- Promy S on Post-Capella campaigns. Without the Sol system nor the nebula, GTVA can't produce Promy S, it's canonical and explicitly said in FS2 campaign. Dot.

- Make pirates or rebels using standard, unmodified transports or freighters as gunboats. Anyone who has ever played an escort mission knows how those ships are weak by themselves, and pirates or mercenaries are known to customize their ships, so give them at least some missile pods and armor plating. 2-3 Terran turrets doesn't make a gunboat, whereas a few fury, hornet or piranha launchers can make a freighter quite deadly (yes that needs a little pof editing, but that would be worth it I think).

- Default loadouts. For example i've seen several times, in completed and pretty good campaigns, bombers carrying nothing bigger than hornets. Carrying loads of hornets is an heavy fighter's job. On the other hand, sending heavy bombers against a mere convoy of freighters and transports does not only seem overkill, but is freaking irrelevant because bombs can be shot at, whereas a couple Herc wings with hornets or phoenixes could wreak havoc on a convoy in seconds.

- Escape pods. We nearly never see of those in campaigns. Is it credible for a capital ship battle that all ships get destroyed and none of their crew survive ? Cruiser and above are supposed to have escape pods, and destroyers should have transports and emergency fighters too.

- Flail-like and EMP weapons. They are very rarely used and cleverly building missions around those would be very interesting and original. I thank STR and the Hellfire mission for this one, which made me realize that the disruptor missile actually exists :D. I also remember a mission where you had to push sentries away with a flail without destroying them in order to steal a cargo depot without triggering the alarm, and that was quite clever too.
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