Bad minion! Bad!!
He said "okay", so I assumed he knew exactly what I was talking about. I expected him to ask for clarification otherwise.
Anyway, the directives and goals in High Noon are messed up if you play the mission standalone (i.e. not as part of the campaign). And if you open it in FRED, the events checking the four main turrets on the Sathanas are a nightmare, and quite unreadable. So there's both a bugfix and a cosmetic fix here. If you fix the cosmetic details (e.g. by using variables instead of 2
4 event checks) you ought to be able to fix the directive checking at the same time.
Also, in campaign mode the
same turrets should be destroyed in High Noon as were in Bearbaiting. If I take out the upper and lower right cannons in the first mission, I don't expect to see the lower right cannon still functioning, while the lower left cannon is destroyed instead.
Oh, and if you manage to take out all the cannons in Bearbaiting, you'll start High Noon with
no mission goals. You might want to add a previous-mission check in that case, and just not remove the "assist in the kill" mission goal.