Author Topic: Converting problems, help needed :)  (Read 2261 times)

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Offline Nighteyes

  • 211
Converting problems, help needed :)
Hi guys, I need some help with a model I'm converting, the problem is with a part of the model, a debris part, the texture is fine in one part, and is tiling horribly on the caps, but the UV's in 3ds max are fine, and the model in game works fine as well... I can't seem to fix it no matter what I try to do...
this is what im talking about:

By gbtf67 at 2009-10-26

and, as you can see here, the UV's are fine in max...

By gbtf67 at 2009-10-26

 
Re: Converting problems, help needed :)
So it appears correct in 3ds max? Looking at you're map, I see the side of the cylinder and only one cap. Could the other cap just be really big, so that it tiles? Or are the caps stacked?

 

Offline Nighteyes

  • 211
Re: Converting problems, help needed :)
the caps are stacked... the problem is present on the other parts of the debris as well...

 
Re: Converting problems, help needed :)
isn't the 3ds tiling factor (in the map option) set to a negative value for this part of the model?
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Nighteyes

  • 211
Re: Converting problems, help needed :)
no, all the tiling is set at 1

 

Offline Water

  • 210
Re: Converting problems, help needed :)
the caps are stacked... the problem is present on the other parts of the debris as well...
If you don't solve it, I can have a look at the dae later this evening if you want.

 

Offline Nighteyes

  • 211
Re: Converting problems, help needed :)
Feel free to have a look at it, the problem is still unsolved... I moved to the max exporter I'll try exporting it that way...

 

Offline Water

  • 210
Re: Converting problems, help needed :)
ok just zip the dae up onto the ftp. (on a slow network atm)

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Converting problems, help needed :)
It's already up there I believe.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  

Offline Water

  • 210
Re: Converting problems, help needed :)
It's already up there I believe.
Only seeing a pof there currently. I'll check again later.

 

Offline Nighteyes

  • 211
Re: Converting problems, help needed :)
water I put a DAE debris part on the FTP
I tried exporting it using the max converter, and the problem is gone, the UV's are fine that way... but using that exporter dosn't give solid models, as the exported model had many holes and geometry errors...

 

Offline Water

  • 210
Re: Converting problems, help needed :)
Blender is showing no uv mapping. A text search of the dae shows there are two mesh-map-channels, 1 & 2. Try having just one uv channel to see if that helps.

On this particular dae pcs2 is finding the model but not the uv's.

 

Offline Nighteyes

  • 211
Re: Converting problems, help needed :)
well its using only 1 map channel, as you can see in the picture the  tiling part is basically tiling the same texture as on the rest of the hull...

 

Offline Water

  • 210
Re: Converting problems, help needed :)
It's after midnight so I'll look into it a bit more tomorrow.