Author Topic: Nightly (Windows): 01 Nov 2009 - Revision 5625  (Read 1598 times)

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Offline Zacam

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Nightly (Windows): 01 Nov 2009 - Revision 5625
Here is the nightly for Windows on 01 Nov 2009 - Revision 5625

Wait, where are the regular builds? Read Here

fso-WIN-20091101_r5625-SSE.7z
MediaFire
MD5Sum: AEF6E7CF9BB546CB7FD1FCC5676E319C

fso-WIN-20091101_r5625-SSE2.7z
MediaFire
MD5Sum: C03AE09FD306F3A25B45F241532461EC

fso-WIN-20091101_r5625-INF-SSE.7z
MediaFire
MD5Sum: DEBA9A61BB97773C8F4656F35D4913F2

fso-WIN-20091101_r5625-INF-SSE2.7z
MediaFire
MD5Sum: AB5444C4380787A906ABE0A6629D95E4

All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.

Testing Builds!
These are identical to the above with the exception that the have a Patch file (uncommitted as of yet)
that resolves the ANI and EFF speed problems introduced in 5608/5610.

This patch has been extensively tested by Flaming_Sword, The_E and myself, but it needs
even more help by your testing!

z-WIN-20091101_r5625-SSE.7z
MediaFire
MD5Sum: 5FC0B19F57714A7334FB723852E6176A

z-WIN-20091101_r5625-SSE2.7z
MediaFire
MD5Sum: F9CC98CDBA572C7290521562A5B355C5

z-WIN-20091101_r5625-Inferno-SSE.7z
MediaFire
MD5Sum: E0095BD9C0EBD10F9705602B6257DB4C

z-WIN-20091101_r5625-Inferno-SSE2.7z
MediaFire
MD5Sum: 3583B1A4F4563B1BE0D2E6AC399D04F1

Code: [Select]
------------------------------------------------------------------------
r5619 | Wanderer | 2009-10-12 07:46:54 -0800 (Mon, 12 Oct 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/beam.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Commit of Komets Beam effects
------------------------------------------------------------------------
r5620 | taylor | 2009-10-21 04:12:36 -0800 (Wen, 21 Oct 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/fs2netd/fs2netd_client.cpp
   M /trunk/fs2_open/code/network/multiutil.cpp

spew table/mission crcs to CSV
------------------------------------------------------------------------
r5624 | Goober5000 | 2009-11-01 01:51:36 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp

fix FRED choking on respawn delay by making it default to 0 instead of -1; this does not appear to break anything
------------------------------------------------------------------------
r5625 | Goober5000 | 2009-11-01 01:52:04 -0800 (Sun, 01 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/freddoc.cpp
   M /trunk/fs2_open/code/fred2/missionsave.cpp

removed an unused variable
fixed saving of mission fiction
------------------------------------------------------------------------

5619 Commit adds the following:
New Entries to Weapons Table/TBM for $BeamInfo to follow after +Attenuation: (all optional and in order)
+BeamWidth: (float) <- Instead of using $Section +Width: to enumerate targeting data, this is used so that Width: can now be used to size the graphics of a beam
+Beam Flash Effect: (string)
+Beam Flash Radius: (float)
+Beam Piercing Effect: (string)
+Beam Piercing Radius: (float)
« Last Edit: November 01, 2009, 09:59:54 am by Zacam »
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Macfie

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Re: Nightly (Windows): 01 Nov 2009 - Revision 5625
Something in this version has affected the weapons display in the techroom and in the weapons select screen.  Instead of showing the weapon it looks like it is showing the DDS file.  It doesn't affect the smaller weapons I.E. rockeye, tempest, hornet, harpoon etc. but affects the stilleto, inferno, etc.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Dragon

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Re: Nightly (Windows): 01 Nov 2009 - Revision 5625
Can we get the detailed list of Komet's beam effects and how to enable them?
I know about impact particles and beam flash, is there anything more?

  

Offline Zacam

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Re: Nightly (Windows): 01 Nov 2009 - Revision 5625
Macfie: Correct. Because this is just a plain jane Trunk with the above fixes, rather than a salsa version as before. This is in preparation for the test builds that will be posted shortly that will be identical save that they will have ANI fixes in them so that we can validate it's testing in comparison to these builds.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys