Author Topic: Fixing the cinematic camera  (Read 1355 times)

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Offline Nighteyes

  • 211
Fixing the cinematic camera
A request for someone to fix the way cutscene cameras work, as right now the skybox isn't linked to the camera, and its possible to have the camera very close to the walls of the skybox, this can be seen very clearly at the final mission in BP...
I assume treating a camera like it was a fighter would solve that?

 

Offline Sushi

  • Art Critic
  • 211
Re: Fixing the cinematic camera
I'm shocked that the skybox isn't tied to the render camera...

 

Offline General Battuta

  • Poe's Law In Action
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Re: Fixing the cinematic camera
I thought the issue with long camera pans was due to the FOV changing somehow...

 

Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
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Re: Fixing the cinematic camera
Agreed. What you are seeing in BP is an issue with the FOV being manipulated when it shouldn't be, not an actual issue with being too close to the skybox edge.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nighteyes

  • 211
Re: Fixing the cinematic camera
I see, well shouldn't there be a limit on this somehow? anyway, I'm glad its nothing serious :)