Author Topic: Nightly (Windows): 02 Nov 2009 - Revision 5636  (Read 2123 times)

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Offline Zacam

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Nightly (Windows): 02 Nov 2009 - Revision 5636
Here is the nightly for Windows on 02 Nov 2009 - Revision 5636

fso-WIN-20091102_r5636-SSE.7z
MediaFire
MD5Sum: E8C8D9CAEB82BCB0F38B9CDE12A98FD8

fso-WIN-20091102_r5636-SSE2.7z
MediaFire
MD5Sum: BF7A7BF97F2FEA39460251ABAD21825D

fso-WIN-20091102_r5636-INF-SSE.7z
MediaFire
MD5Sum: 44C97ED36B31CD4D3CD4A27402C61AD8

fso-WIN-20091102_r5636-INF-SSE2.7z
MediaFire
MD5Sum: A8804E26CFB07D146F43134199828221

All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.

Code: [Select]
------------------------------------------------------------------------
r5626 | Goober5000 | 2009-11-01 17:45:26 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/bmpman/bmpman.cpp
   M /trunk/fs2_open/code/bmpman/bmpman.h
   M /trunk/fs2_open/code/graphics/generic.cpp
   M /trunk/fs2_open/code/graphics/generic.h
   M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/network/multi_pxo.cpp
   M /trunk/fs2_open/code/network/multiui.cpp

Zacam's & Flaming_Sword's patch for ANI streaming, audited by Goober5000
------------------------------------------------------------------------
r5627 | karajorma | 2009-11-01 18:21:42 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/management.cpp
   M /trunk/fs2_open/code/fred2/missionnotesdlg.cpp
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp

Fix Max Respawn Delay properly.
------------------------------------------------------------------------
r5628 | karajorma | 2009-11-01 18:23:16 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/code/model/modelread.cpp

Error message is back to front.
------------------------------------------------------------------------
r5629 | karajorma | 2009-11-01 18:24:08 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/popup/popupdead.cpp

Might as well improve this message while fixing Respawn Delay.
------------------------------------------------------------------------
r5630 | Goober5000 | 2009-11-01 17:45:26 -0800 (Sun, 01 Nov 2009) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/graphics/generic.cpp
   M /trunk/fs2_open/code/graphics/generic.h

remove constructors as the init functions will always be called
make sure init functions init all struct fields
fix keyframes for weird FS1 anims
remove "dodgy frame skipping code" since frames should be skipped in certain circumstances
------------------------------------------------------------------------
r5631 | karajorma | 2009-11-01 19:37:36 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/globals.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/weapon/swarm.cpp

Bump MAX_OBJECTS, WEAPONS, SPLIT_PLANES, and SWARM_MISSILES. This stuff has been tested by Diaspora for months now so it should be fine.
------------------------------------------------------------------------
r5632 | karajorma | 2009-11-01 19:44:57 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/playerstarteditor.cpp

Minor unused variable clean up.
------------------------------------------------------------------------
r5633 | karajorma | 2009-11-01 22:25:23 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/network/multi_pxo.cpp

FUBAR's bump for MULTI_PXO_MAX_PAGES (it was causing issues for Diaspora).
------------------------------------------------------------------------
r5634 | karajorma | 2009-11-01 22:28:28 -0800 (Sun, 01 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/ship/shipfx.h

Switch to a more neutral name (which fits better with the others too) for the BSG warpout effect. 
Add FUBAR's fix for a radius issue affecting BSG style jumps.
------------------------------------------------------------------------
r5636 | portej05 | 2009-11-02 00:00:58 -0800 (Mon, 02 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/globalincs/windebug.cpp

Fix stupid VC6 variable scoping for for loop in memory debugging routines
------------------------------------------------------------------------
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Offline Dragon

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Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Code: [Select]
------------------------------------------------------------------------
r5631 | karajorma | 2009-11-01 19:37:36 -0800 (Sun, 01 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/globals.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/weapon/swarm.cpp

Bump MAX_OBJECTS, WEAPONS, SPLIT_PLANES, and SWARM_MISSILES. This stuff has been tested by Diaspora for months now so it should be fine.
------------------------------------------------------------------------
How much they were bumped?

Code: [Select]
r5634 | karajorma | 2009-11-01 22:28:28 -0800 (Sun, 01 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/shipfx.cpp
   M /trunk/fs2_open/code/ship/shipfx.h

Switch to a more neutral name (which fits better with the others too) for the BSG warpout effect. 
Add FUBAR's fix for a radius issue affecting BSG style jumps.
------------------------------------------------------------------------
What exactly is affected by this change?

 

Offline chief1983

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Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
#define MAX_WEAPONS     350     #define MAX_WEAPONS     700
#define MAX_OBJECTS          1000     #define MAX_OBJECTS                2000
#define MAX_SPLIT_PLANE   3          #define MAX_SPLIT_PLANE         5
#define MAX_SWARM_MISSILES      50     #define MAX_SWARM_MISSILES      100
#define MAX_TURRET_SWARM_INFO   50     #define MAX_TURRET_SWARM_INFO   100

Also, an int3() when turret_swarm_info slots was peaked was commented out in that commit.

5634 doesn't have any user-side effects.  Just the in-code names of functions and constants were changed from BTRL to BSG.
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Offline karajorma

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Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Also, an int3() when turret_swarm_info slots was peaked was commented out in that commit.

Damn! I didn't actually mean for that to reach trunk!

I'll put that back in shortly.
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Offline chief1983

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Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Code Review:  1    Kara:  0

:P
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Macfie

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Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
For some reason the rockeye and the infyrno show up as low poly in the weapons selection screen. 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Dragon

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Re: Nightly (Windows): 02 Nov 2009 - Revision 5636
Infyrno and Rockeye, as well as TAG missiles are not jet HTLed.