Author Topic: Custom AI profile and AI classes for you  (Read 29912 times)

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Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Custom AI profile and AI classes for you
I did it and it is surprisingly playable. You can go through most retail missions (FSPort and FS2) without major mission breaking (I did said most :p), but custom campaigns are much less well-balanced.
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Offline Fury

  • The Curmudgeon
  • 213
Re: Custom AI profile and AI classes for you
I wonder if anyone actually noticed that the latest version of the mod includes FS2 campaign missions. :rolleyes:

Anyway, if someone wants to play those missions with AI doing its very best at every difficulty level (no difficulty scaling), be my guest and use attached ai.tbl to replace the one in the latest mod. I think this is pretty much the limit of what FS2 AI can do without resorting to cheating. AI in this attached ai.tbl is marginally better than Elite on Insane difficulty.

[attachment deleted by admin]
« Last Edit: January 12, 2010, 01:57:55 pm by Fury »

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Custom AI profile and AI classes for you
I've noticed it but I'm not touching it unless Ctrl + Shift + S somehow magically ****ing starts to work again on this computer. :doubt:

  
Re: Custom AI profile and AI classes for you
While testing my auto-shield focus script, I came across a bug in this.  With Fury's AI, if you shunt energy from shields to lasers (NOT ETS, but actually transferring energy [default key is shift+scroll-lock]) the shields will not drain.  This essentially means you can zero your laser energy and just transfer energy from shields to lasers for unlimited power.

The reverse (lasers to shields) does not have this issue.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
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Re: Custom AI profile and AI classes for you
I've confirmed this issue, even with all power in engines (none in weapons or shields.) The transfer is very slow, so it's not a huge issue, but it's worth fixing.

 

Offline Sushi

  • Art Critic
  • 211
Re: Custom AI profile and AI classes for you
While testing my auto-shield focus script, I came across a bug in this.  With Fury's AI, if you shunt energy from shields to lasers (NOT ETS, but actually transferring energy [default key is shift+scroll-lock]) the shields will not drain.  This essentially means you can zero your laser energy and just transfer energy from shields to lasers for unlimited power.

The reverse (lasers to shields) does not have this issue.

This happens only when using Fury's AI? And affects the player's energy transfer?

That is weird.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
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Re: Custom AI profile and AI classes for you
Actually, no, we've not confirmed that. ChronoReverse confirmed the issue did not appear on retail, and did not appear when he selected 'MediaVPs' or 'no mod'. I'm assuming the mod he had selected when he did have the problem was the Fury AI alone.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Custom AI profile and AI classes for you
You should report that bug on SCP Mantis if it has not been already. It has nothing to do with custom AI.

 
Re: Custom AI profile and AI classes for you
Would I put that it only occurs when the custom AI is loaded though? :confused: I'll do that if that is the correct thing to put.


This will not occur with the other mods I've tested so far (only CustomAI does it and Battuta says that WiH with custom AI does it too).  And it's actually a pretty significant problem since when you transfer energy from shields to lasers, the laser energy will charge at maximum rate (as if ETS for lasers are pushed to maximum) for a few seconds.
« Last Edit: January 23, 2010, 02:18:44 am by ChronoReverse »

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Custom AI profile and AI classes for you
:wtf:
The only related function in ai_profiles is $Player Shield Recharge Scale and $Player Weapon Recharge Scale. If those were bugged, you'd notice it all the time and not only when transferring energy. I just don't see how it would be possible for edited ai_profiles.tbl or ai.tbl to cause what you described.

Post a bug report to SCP Mantis and request Sushi to take a look at it.
« Last Edit: January 23, 2010, 02:34:17 am by Fury »

 
Re: Custom AI profile and AI classes for you
Reported, I hope I did it properly.

 

Offline Sushi

  • Art Critic
  • 211
Re: Custom AI profile and AI classes for you
Yep, you did. I'll ask more questions trying to narrow this down on Mantis.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Custom AI profile and AI classes for you
Wait, transferring shield energy to lasers with the laser allocation at zero and having it somehow recharge on its own?
Seen it happen long before this Table.

 
Re: Custom AI profile and AI classes for you
No that's normal.

When you transfer a chunk of energy from shields to lasers, it doesn't dump the energy into lasers at once but just increases the laser recharge rate to max for a few seconds.  The energy is immediately taken out of the shields though.

However, this bug meant the chunk that was supposed to go out of shields isn't coming out.  Therefore, you could have what amounts to maximum laser energy recharge rate despite setting it to zero without paying the cost in shield energy.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Custom AI profile and AI classes for you
This mod has been discontinued and replaced by Blue Planet: Age of Aquarius 3.6.12 Feature Pack.

You can delete any old CustomAI mods you may have downloaded.