Update time before I cycle back to other commitments...
I've been playing with this project again, and I'm currently working on one of the aspects of the re-design I defined
wayyy back when - the new engine assembly. Well, the back portion, at least.
The design of this assembly is akin to something from between FS1 and FS2 in my opinion: heavy thrust vectors and plates with a variable exhaust petal design. Due to the execution of the design in conjunction with the rest of the Blue Planet Kulas, (henceforth known as the "GTF Kulas" ... the MotA fighter will be refered to as the "PF Kulas") however, I feel it will fit in just fine with the rest of the GTVA fleet.
And, although the original design as well as my WIP re-design is quite fanciful, I've tried to make the design a little more realistic. Even still, this isn't serious engineering - just have fun with it.

Here's how the engine vectors work according to my thoughts to date:
(a.) The actual exhaust is shrouded by the heavy vectors, which could concievably provide a little thrust deflection and thus enhance the agility of the fighter. The exhaust is conventional and has variable "petals" to best manage the volume of thrust exiting the engine, just like a modern fighter plane. This works for most of the FS designs we're all familiar with as well...
(b.) The heavy plate vectors surrounding the primary exhaust work in conjunction with it... The in-game idea is that these can be animated in a similar fashion to the Horus' wings when the afterburners are lit: they spread out while the exhaust plume shoots out!

I think this effect would be really neat to see in action, and it would definately make the Kulas more fun for the player to use in terms of visuals.
(c.) Points 'a.' as well as the following are mostly unseen/unproduced details, though if I ever produce a 'cut-scene grade' Kulas I'll definately include them: the Kulas has a thrust reverser. The upper and lower "lips" of the heavy deflection plates are hinged in such a manner so as to meet between the heavy lateral plates while creating an opening above and below the engine which would eject thrust opposite to the fighter's normal flight direction. Obviously this can't be incorporated into the game, but as I've said, I'm trying to make a more worthwhile, more realistic GTF Kulas.
Now back to what I've done in terms of the model...
I needed to produce the attached drawing so as to better envision the engine assembly - which was done after the attached screen capture from AC3D. I'm still not sure what to do in terms of attaching the upper and lower plates, as that starts infringing on what I'm going to do for the missile launchers as well as the rest of the forward hull. However, the lateral plates are done as well as the main portion of the interior exhaust - that's as detailed as it will get. Any more than that and it would be irresponsible... The white thing is what was left of the "engine bounding box," an item used in determining the scale of the new engine.
I suppose that's it for now...

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