I think I'll do that. Watch your mailbox...
Ok, got it. I'll post my reply here in case anyone else happens to find it useful:
This is an example of what I was referring to in terms of a "pop."
The file contains the source .wav file, the .ogg file as well as the audacity project.
I guess you mean the pop at around 1.5s (I just looked at t1.wav, not the project file, since I don't really ever use those myself)...well, here's what I did:
1. Quite obviously it's somewhere in the word "wing", so I just zoomed in there first.
2. The bit of waveform at 1.535 simply looked a bit fatter and rougher than the surroundings, so I figured that's probably the problem area and zoomed in further.
3. At such high zoom levels you usually see a clearly repeating pattern in the waveform, so I just selected the bit which contains the pop - 1.5312-1.5387 - and deleted it.
4. Since I just cut away one "cycle" of the wave, the parts right before and after the popping part still connect with each other nicely, so it doesn't cause any further artifacts in the sound - just like if you have a clean sine wave and cut away one "cycle" of it: the sound stays the same, you just shortened it by a tiny little bit, which no one will notice. Of course, you'll still want to zoom in until you see the individual samples of the "seam" and just smoothen it out with the pencil anyway. Nice, smooth sine-like curves are the way to go in such situations, although if you made sure the begin- and end-points of the selection match nicely to begin with, you usually won't need to use the pencil on but a handful of samples.
That's pretty much what I tend to do when there's a pop or click which is too long to fix by pencil alone.