Author Topic: Nightly (Windows): 16 Nov 2009 - Revision 5660  (Read 2906 times)

0 Members and 1 Guest are viewing this topic.

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Nightly (Windows): 16 Nov 2009 - Revision 5660
Here is the nightly for Windows on 16 Nov 2009 - Revision 5660

fso-WIN-20091116_r5660-SSE.7z
MD5Sum: D0F564AB1471FC4D157E0F7C4A583793

fso-WIN-20091116_r5660-SSE2.7z
MD5Sum: 5AF6705A2907E1C20A9262E89042F7DA

fso-WIN-20091116_r5660-INF-SSE.7z
MD5Sum: 353F2B5BDF932F54EDCE7ADD3852C002

fso-WIN-20091116_r5660-INF-SSE2.7z
MD5Sum: DB93B57554A7D31CCC19CF96B20B276E

All packages also include the PDB files necessary for Debugging and posting errors.
This now includes Release versions of FRED in all flavors.

Code: [Select]
------------------------------------------------------------------------
r5655 | karajorma | 2009-11-14 01:13:45 -0800 (Sat, 14 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

FUBAR's percent-ships-arrived SEXP.
------------------------------------------------------------------------
r5656 | karajorma | 2009-11-14 01:51:24 -0800 (Sat, 14 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aibig.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/ship/afterburner.cpp

Pedro's Mantis 1982 Fix (Afterburners are used from several places in the code for ships with no afterburners).
------------------------------------------------------------------------
r5657 | karajorma | 2009-11-14 03:57:35 -0800 (Sat, 14 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/adjustgriddlg.cpp

Trim out some warning messages.
------------------------------------------------------------------------
r5658 | Goober5000 | 2009-11-15 08:40:27 -0800 (Sun, 15 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/awacs.cpp

remove this extra friendly-stealth-invisible check; it's redundant and incorrect
------------------------------------------------------------------------
r5659 | Goober5000 | 2009-11-15 00:07:48 -0800 (Sun, 15 Nov 2009) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/shipfx.cpp

fix knossos animations rendering backwards for ships warping out in certain orientations
(taylor's hack isn't actually needed; the parent_obj can - and probably should, for consistency - be the warping ship, not the knossos)
------------------------------------------------------------------------
r5660 | Goober5000 | 2009-11-16 00:07:48 -0800 (Mon, 16 Nov 2009) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj

Zacam's "oops" patch
------------------------------------------------------------------------

The "oops" patch is essentially this: when diffing against all the project file changes to get the working Icon sets in after the spectacular merge of the same from Antipodes, I did not _quite_ pay as close attention as I should have and did not notice that _none_ of the builds had "USE_OPENAL;" set in the Freespace2.vcproj. So as a result, anything that needed OpenAL, did not have it available.

I can only apologize and promise better diligence the next time I do something like this from work.

I also promised builds with "_HAS_ITERATOR_DEBUGGING=0;", "_SECURE_SCL=0;" & "_CRT_SECURE_NO_DEPRECATE;" put back in.

I thought I linked these earlier, but apparently I did not, so here they are:

z--WIN-20091117_r5660-SSE.7z
MD5Sum: AF1A8787434E8A1B49CCDE6631E94648

z--WIN-20091117_r5660-SSE2.7z
MD5Sum: 896C5D32FA8A79ED2F3B9BD0E84F63F2

z--WIN-20091117_r5660-INF-SSE.7z
MD5Sum: C59CF0829FDA2DA6CB90AE1AEF2BE12C

z--WIN-20091117_r5660-INF-SSE2.7z
MD5Sum: B619EDFBEA56E562EF5BC948373E1F21
« Last Edit: November 22, 2009, 05:46:41 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
I'm getting an error message on the download for the sse2 build saying there is a broken file.  I tried it both with Power Archiver and 7zip.  7zip gave me the most detailed message.

The fso-WIN-20091116_r5660-SSE2.7zip file is giving me the following error messages.
Data error in ‘fred2_open_3_6_11d_sse2.pdb’ file is broken.
Data error in ‘fs2_open_3_6_11d_sse2.pdb’ file is broken.

In the sse2 inferno build zip the regular inferno build files for fred and fso are not in the file instead the regular sse2 build files are in the zip

The fso-WIN-20091116_r5660-INF-SSE2.7zip has:
fred2_open_3_6_11r_sse2.exe
fred2_open_3_6_11r_sse2.pdb
fs2_open_3_6_11r_sse2.exe
fs2_open_3_6_11r_sse2.pdb
instead of the Inferno files
« Last Edit: November 17, 2009, 08:19:41 am by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
Argh, I have no idea what took a crap where, but I will correct that as fast as I can.

For what _is_ packaged though, are there any problems?

And at least it is only the .pdb files. That will only suck if there is a crash error.
« Last Edit: November 17, 2009, 09:26:35 am by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

  

Offline Macfie

  • 210
  • If somebody made a campaign I've probably got it
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
I've been testing the Inferno builds so I haven't checked yet.  I downloaded the files to my computer this morning right before I left for work so I haven't had time to try them.  It'll be this evening before I can check.  I'll let you know.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
SSE2 works for me.
It seems that it have included new warning message within the game, i got a big warning message after the intro is loaded.


$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
If it's about the mod having bad data that's been in there for a while now.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
Hmm I just saw why, that's the "btrl warping type that changed is named to a more neutral one".
I just got to Find the new name in used now  as it is not yet changed in the ships.tbl wiki page :warp:
If someone have the info, i'll be glad to read it.
« Last Edit: November 17, 2009, 03:49:00 pm by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
BTRL changed to Galactica.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
All right, thank you!
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
In tables?
I thought it was in-code only.
I asked about it and Chief replied:
5634 doesn't have any user-side effects.  Just the in-code names of functions and constants were changed from BTRL to BSG.
Was something changed since then?

EDIT: Nevermind, there was another change that I overlooked, which apperantely did this.

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
I'm also curious as to what changed that caused a break in this behavior for the end user.  Like he said, the earlier commit didn't make any external changes and I thought that was the end of it.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
So I just tried this nightly SSE2 and I get this on start up:
ERANGE: String error. Please Report.
Trying to put into 128 byte buffer:
G:\Games\Freespace\ðôðô²]L±‚]L±â]L±ò]L±Â]L±Ò]L±2^L±^L±r^L±b^L±B^L±’^L±"_L±r_L±‚_L±Ò_L±bXL±BXL±’XL±"YL±YL±bYL±²YL±‚YL±âYL±ÂYL±"ZL±ZL±bZL±BZL±¢ZL±‚ZL±âZL±ÂZL±"[L±[L±b[L±B[L±¢[L±‚[L±â[L±Â[L±"TL±TL±bTL±BTL±¢TL±‚TL±âTL±ÂTL±"UL±UL±bUL±BUL±¢UL±‚UL±âUL±
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>

On an other note. .jpg support is still in right? cause I have a .jpg loading screens that are not showing up with 5636
edit: or well, not just .jpg, can't get any loading screen to show up for some reason.

edit again: disregard that
« Last Edit: November 17, 2009, 08:21:23 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
Any one having problems with the SSE2 builds: Re-download them and check the hashes. New uploads were put up, but mediafire has been being a ***** lately.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Qent

  • 29
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
So I just tried this nightly SSE2 and I get this on start up:
ERANGE: String error. Please Report.
Trying to put into 128 byte buffer:
G:\Games\Freespace\ðôðô²]L±‚]L±â]L±ò]L±Â]L±Ò]L±2^L±^L±r^L±b^L±B^L±’^L±"_L±r_L±‚_L±Ò_L±bXL±BXL±’XL±"YL±YL±bYL±²YL±‚YL±âYL±ÂYL±"ZL±ZL±bZL±BZL±¢ZL±‚ZL±âZL±ÂZL±"[L±[L±b[L±B[L±¢[L±‚[L±â[L±Â[L±"TL±TL±bTL±BTL±¢TL±‚TL±âTL±ÂTL±"UL±UL±bUL±BUL±¢UL±‚UL±âUL±
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
I get this same error. It happens with regular and Inferno, both SSE and SSE2 builds.

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
portej05 is looking into that I think.  Somehow now there's a 256-char string trying to be stuffed into a 128-char string, and it might be causing some problems.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
I'm looking into this one at the moment.
I added some more safe_strings calls when I cleaned up the memset stuff (it's in the commit logs where that happened).
There's some damn dodgy calculations to figure out whether or not we overran a buffer (what's the point of doing it AFTER we've overrun :P )
STRONGTEA. Why can't the x86 be sane?

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Minecraft
    • Steam
    • Twitter
    • ModDB Feature
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
Updated the first post with builds that were made with the "_HAS_ITERATOR_DEBUGGING=0;", "_SECURE_SCL=0;" & "_CRT_SECURE_NO_DEPRECATE;" put back in.

I swore I modified the message to link them, but apparently I had not.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Nightly (Windows): 16 Nov 2009 - Revision 5660
Hmm I just saw why, that's the "btrl warping type that changed is named to a more neutral one".
I just got to Find the new name in used now  as it is not yet changed in the ships.tbl wiki page :warp:
If someone have the info, i'll be glad to read it.

Kinda shows why I changed the name. If you ever tried to describe a problem claiming you had the BtRL warp effect you'd probably go round in circles a few times before everyone realised you meant the in built code not the dds effects from the BtRL demo. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]