Author Topic: Autoaim is broken?  (Read 5055 times)

0 Members and 1 Guest are viewing this topic.

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
well the current version is part of the cockpit script im (slowly) working on. i think i may have posted an old version to the scripting board. its really not that hard to do. once you determine where to draw the lead indicator, you subtract the center of the screen from it, then you add that vector to the center of the screen. or something like that. my cockpit script is much more complicated because i require a reference point in space that is projected to screen coords to use as a center screen coords, in cases where the centerof the screen is not necissarily forward (when using track ir for example.)
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
sorry for bumping such an old thread
the problem I'm having with auto convergence is that if I'm really close to the target ship (and I'm locked to that target), if I get above it and fire my lasers, I get lasers that fire in an erratic directions (upwards and backwards).. Am I doing anything wrong? I though that setting the +minimum distance would solve that problem..

Code: [Select]
$Use Newtonian Dampening: Yes
$Convergence:
+Automatic
+Minimum Distance:   200

any help would be greatly appreciated
\MM/

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
I believe Komet's Japanese localization patch for FS2 has a reticle like that... I'm not sure if that's been merged into the SCP yet, though...
No need for scripting, it's fully merged and you can enable it via HUD.tbl . Check wiki for the syntax. I found it a bit more functional than lead indicator, especially when using sliding and strafing capships (it tells you exactly where you'll hit, making precise aiming easier).