Author Topic: Veeeeeerrrrrrryy early Hanger wIP  (Read 3507 times)

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Offline DragonClaw

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Veeeeeerrrrrrryy early Hanger wIP
It looks all fine to me as well... the only problem I can think of really is that it doesn't seem to have a sense of 'largeness'... it looks like a small room, not a massive hangar.

 

Offline CP5670

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Veeeeeerrrrrrryy early Hanger wIP
This actually looks a lot like the cargo loading rooms in the third level of the Descent 3 Mercenary campaign. ;) It's a nice render, but it needs more detail (parked ships, resupply units, ground crew, etc.) to give it a feeling of large scale. Good color choices, though. The large Bastion mainhall render on the DNet site is a nice example of a hangar one. ;)

 

Offline an0n

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Veeeeeerrrrrrryy early Hanger wIP
Just play with the FOV settings to make it look bigger.
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
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Offline Kamikaze

  • A Complacent Wind
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Veeeeeerrrrrrryy early Hanger wIP
Is that like - playable in Freespace 2? :D
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline LAW ENFORCER

  • Turret Fiend
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Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by Ten of Twelve
I think it should be red and who knows about the alerts...


You carn't say that about my TC! I have 8 diffrent alerts sofar! :ha:

About the hangar - Hangar = good (im a Hangar man to!)
I think the hagar opening is sligtly too tight though....
Conflict GRDLA:
Operation Return To Riker
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[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Corsair

  • Gull Wings Rule
  • 29
Veeeeeerrrrrrryy early Hanger wIP
:jaw: what program did you do that in again? :eek:
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline aldo_14

  • Gunnery Control
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Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by Kamikaze
Is that like - playable in Freespace 2? :D


Well, it's within poly limits - broken into floor, walls, etc ...but you'd be nuts to use it.

Um...the main floor is ok, I think - it's actually got about 12 red light illuminating the pad (I need to cant these upwards a bit, first)....  the wall is VERY early work - it's not even fully textured - hence the light grey / white bit ;) , and I agree on the scale.  Bear in mind that the actual pad areas - 4 in the pic - are quite big....

I actually hav an alternate version composed of one sub-object (in MAx), of about 6000 polys - it's just something I'll be playing about with.

Detail?  yeah - I was planning on adding a control room over the nager  (plus the hanger door is a seperate object), gridwork on a (raised) ceiling, possibly battle damage.  i think this is more of a final staging area at the moment, though - if you think of an aircraft carrier, the work on launch prep, etc, would be done elsewehere and the ship then moved via lifts to a launch bay....

Anyway, it's WIP, so no worries.  Nice to get ideas, thoug. :)

Edit - modelled in Max 4, textured and rendered in TS5 (cos I haven't worked with using tiled-style maps in MAX yet).

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by Corsair
:jaw: what program did you do that in again? :eek:


I think he said TS... :)

Very nice. I think the red is good; now, all you need (apart from more detail, naturally) is a few fighters and shadows in there to get some scale on it. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
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Veeeeeerrrrrrryy early Hanger wIP
her, what's with red and dark ( the comments, not the pic) ???
oooooooook right, i'm sure the people who handles the missiles and all that crap sure loves to work in the dark: "look at your feet dude, I wouldn't want to drop that Helios on the plasma cells of the maxim" " oh, and be sure to check the connections twice when you repair the radar on that Herc, coz with the red light, you never know... you could have plugged the wrong lines"
:p
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
  • 213
Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by venom2506
her, what's with red and dark ( the comments, not the pic) ???
oooooooook right, i'm sure the people who handles the missiles and all that crap sure loves to work in the dark: "look at your feet dude, I wouldn't want to drop that Helios on the plasma cells of the maxim" " oh, and be sure to check the connections twice when you repair the radar on that Herc, coz with the red light, you never know... you could have plugged the wrong lines"
:p


Atmosphere free-room.  I was only testing the spotlights around the landing pads.....

Actually, if you take the pads as lifts from below (60x60m), and having (roughly) 60m between them, it's a pretty damn big room (about 300m wide, 300 long) - the roof is low, though.

anyway, who's to see they don't have internal lighting for the panels on a fighter...it's not as if they're short of free reactor power sitting on the ground, is it? ;7

 

Offline Styxx

  • 211
    • Hard Light Productions
Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by venom2506
her, what's with red and dark ( the comments, not the pic) ???
oooooooook right, i'm sure the people who handles the missiles and all that crap sure loves to work in the dark: "look at your feet dude, I wouldn't want to drop that Helios on the plasma cells of the maxim" " oh, and be sure to check the connections twice when you repair the radar on that Herc, coz with the red light, you never know... you could have plugged the wrong lines"
:p


Lol! :D
Probably away. Contact through email.

 

Offline Nico

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Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by aldo_14


Atmosphere free-room.  I was only testing the spotlights around the landing pads.....

Actually, if you take the pads as lifts from below (60x60m), and having (roughly) 60m between them, it's a pretty damn big room (about 300m wide, 300 long) - the roof is low, though.

anyway, who's to see they don't have internal lighting for the panels on a fighter...it's not as if they're short of free reactor power sitting on the ground, is it? ;7


ok :D try to plug all the stuff in your PC at 12pm, with the lights in your room turned off, and just a light in your PC :p
Possible, but... harmfull for the eyes, the arms, etc etc ;)
SCREW CANON!

 

Offline aldo_14

  • Gunnery Control
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Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by venom2506


ok :D try to plug all the stuff in your PC at 12pm, with the lights in your room turned off, and just a light in your PC :p
Possible, but... harmfull for the eyes, the arms, etc etc ;)


What do you mena?  I can plug in all my Pc cables by touch, anyway - it's under a desk.

 

Offline Nico

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Veeeeeerrrrrrryy early Hanger wIP
nah, I mean, the RAM, the vdeo card, the HD... if you can do that by touch, well, :yes: :D
anyway, just look at the hangar in a US carrier. those things are full of lights, for a reason ;)
SCREW CANON!

  

Offline aldo_14

  • Gunnery Control
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Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by venom2506
nah, I mean, the RAM, the vdeo card, the HD... if you can do that by touch, well, :yes: :D
anyway, just look at the hangar in a US carrier. those things are full of lights, for a reason ;)


Quote
Posted as the title
Veeeeeerrrrrrryy early Hanger wIP


:p

 

Offline Styxx

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Veeeeeerrrrrrryy early Hanger wIP
But... but... the lights! They're easy to do! :D
Probably away. Contact through email.

 

Offline Nico

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Veeeeeerrrrrrryy early Hanger wIP
Quote
Originally posted by aldo_14




:p


As I said, I wasn't refering to the render, but to the comments of the guys who said it would be darker and all this kind of nonsense :ha:
SCREW CANON!