Originally posted by Kamikaze
Is that like - playable in Freespace 2?
Well, it's within poly limits - broken into floor, walls, etc ...but you'd be nuts to use it.
Um...the main floor is ok, I think - it's actually got about 12 red light illuminating the pad (I need to cant these upwards a bit, first).... the wall is VERY early work - it's not even fully textured - hence the light grey / white bit

, and I agree on the scale. Bear in mind that the actual pad areas - 4 in the pic - are quite big....
I actually hav an alternate version composed of one sub-object (in MAx), of about 6000 polys - it's just something I'll be playing about with.
Detail? yeah - I was planning on adding a control room over the nager (plus the hanger door is a seperate object), gridwork on a (raised) ceiling, possibly battle damage. i think this is more of a final staging area at the moment, though - if you think of an aircraft carrier, the work on launch prep, etc, would be done elsewehere and the ship then moved via lifts to a launch bay....
Anyway, it's WIP, so no worries. Nice to get ideas, thoug.

Edit - modelled in Max 4, textured and rendered in TS5 (cos I haven't worked with using tiled-style maps in MAX yet).