I haven't been able to find something explaining how missile damage works and hope someone could either point out where it could be found or explain it to me.
A Harpoon does 100 damage (100 armor scale, 80 shield scale) and a pair of them is capable of immediately destroying a Perseus fighter. But the Perseus has 350 shields and 265 hitpoints. I can't understand how the scaling is supposed to work given that.
The wiki says
Hitpoints: The number of hitpoints the craft has. A hit decreases this value, in regard of the damage value * armor factor.
Shields: The number of shield hitpoints the craft has. A hit decreases this value, in regard of the damage value * shield factor.
If this is true, then a single Harpoon should easily destroy a Perseus but that's not the case. On the other hand, if the damage is 100 and 80, even a pair of Harpoons wouldn't be able to break the hull of the Perseus. I'm not even sure if the damage to the hull is whatever is "left over" from the blast after penetrating the shields.
I appreciate any help and please let me know if this is the wrong place to ask.