I have just one question, would that be possible to up the ship and weapon limit on Inferno builds even more?
For example to some insane number (like 1 000 000 ships and weapons), so no one will have to worry about the limit.
I'm asking, because the right now, the only way to change ship's model is to use "change-ship-class" SEXP, which is a good way to do it, but adding several features requiring this eats ship table slots like crazy. For example, if you would like to introduce ships that use both 4-staged cloaking (WCS seem to have invented this) and ships that change stats in atmosphere (my idea, ships should handle differently in atmosphere), you will have to use 8 variants of each ship that's both atmospheric capable and cloak capable. This is a problem especially if there's an entire faction that for some reason need to have both capabilities on their sitrikecraft and, in some cases, warships.
There are many functions that can be implemented using a "change-ship-class" SEXP and some creative FREDing, but they ussualy can't get implemented on a larger scale due to a ship limit. This also applies to weapons, though to a lesser extent (I'm currently planning to have two wariants of most of them, one for atmo and one for space).
Setting the limits to one million would be a practical equivalent of removing them.