in fireball.tbl the first few values are hardcoded, such as the 2 main explosions, the warp animation and such... but at the end of it you can add more effects, and use them as main explosions for specific ships as I mentioned above.
#Start
$Name: Exp_Huge(can be any explosion you want); Used for the 4 little explosions before a ship explodes and subsystem explosions
$LOD: 1
$Name: FTL ; Used for the warp in / warp out effect
$LOD: 1
$Name: FTL ; Used for the alternate warp in / warp out effect
$LOD: 1
$Name: Exp_Asteroid ; Used when an asteroid explodes
$LOD: 1
$Name: Exp_Huge ; ship explosion 1 - used for capships
$LOD: 1
$Name: Exp_Large ; ship explosion 2 - used for capships
$LOD: 1
$Name: Exp_Fighter_Norm ; normal fighter explosion, add this as alternate explosion in ships.tbl
$LOD: 1
$Name: Exp_Fighter_Vapor ; vaporized fighter explosion, add this as alternate explosion in ships.tbl
$LOD: 1
** as you can see in the above post, in ships.tbl I told the game to use alternate explosions 6 and 7, if you count these effects including 0 you will see that Exp_Fighter_Norm is number 6 and Exp_Fighter_Vapor is number 7
