A Error occured while loading mission "Hammer Stroke" SF I
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-mipmap
-missile_lighting
-glow
-spec
-normal
-3dshockwave
-dualscanlines
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-snd_preload
-mod StormFront_1+2,StormFront_1+2,StormFrontStock,mediavps
Building file index...
Found root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' with a checksum of 0xa9e295e2
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' with a checksum of 0x2f193bcd
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' with a checksum of 0x3d89473c
Found root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' with a checksum of 0xa9e295e2
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' with a checksum of 0x2f193bcd
Found root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' with a checksum of 0x3d89473c
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_assets.vp' with a checksum of 0x006a3207
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_core.vp' with a checksum of 0xd4de023b
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_interface.vp' with a checksum of 0x27c908a2
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_maps.vp' with a checksum of 0x17143634
Found root pack 'D:\Games\Freespace2\StormFrontStock\SFS_models.vp' with a checksum of 0x9a127674
Found root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699
Found root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Games\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'D:\Games\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'D:\Games\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Games\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\Games\Freespace2\StormFront_1+2\' ... 42 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' ... 17 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' ... 48 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' ... 130 files
Searching root 'D:\Games\Freespace2\StormFront_1+2\' ... 42 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\BtM_missions.vp' ... 17 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_missions.vp' ... 48 files
Searching root pack 'D:\Games\Freespace2\StormFront_1+2\SF12_root.vp' ... 130 files
Searching root 'D:\Games\Freespace2\StormFrontStock\' ... 0 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_assets.vp' ... 141 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_core.vp' ... 63 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_interface.vp' ... 84 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_maps.vp' ... 130 files
Searching root pack 'D:\Games\Freespace2\StormFrontStock\SFS_models.vp' ... 66 files
Searching root 'D:\Games\Freespace2\mediavps\' ... 9 files
Searching root pack 'D:\Games\Freespace2\mediavps\3610_Patch.vp' ... 180 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Assets.vp' ... 1810 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Core.vp' ... 146 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Effects.vp' ... 1046 files
Searching root pack 'D:\Games\Freespace2\mediavps\MV_Music.vp' ... 32 files
Searching root 'D:\Games\Freespace2\' ... 64 files
Searching root pack 'D:\Games\Freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'D:\Games\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'D:\Games\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\Freespace2\warble_fs2.vp' ... 52 files
Found 34 roots and 14535 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x960 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : RADEON X800 PRO x86/MMX/3DNow!/SSE2
OpenGL Version : 2.0.5646 WinXP Release
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Unable to find extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Unable to find extension "GL_EXT_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_EXT_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Found special extension function "wglSwapIntervalEXT".
Max texture units: 8 (8)
Max elements vertices: 2147483647
Max elements indices: 65535
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM => Starting parse of 'StormFront-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'effects_SFS-wep.tbm' ...
TBM => Starting parse of 'adveffects_SFS-wep.tbm' ...
TBM => Starting parse of '0_SF12-wep.tbm' ...
TBM => Starting parse of 'apatch-wep.tbm' ...
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xc65bcc5a -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xc65bcc5a -- "UnknownShip.pof"
Loading model 'UnknownShip.pof'
IBX: Found a good IBX to read for 'UnknownShip.pof'.
IBX-DEBUG => POF checksum: 0x2652cd8c, IBX checksum: 0xc65bcc5a -- "UnknownShip.pof"
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'trails_SFS-shp.tbm' ...
TBM => Starting parse of 'models_SFS-shp.tbm' ...
TBM => Starting parse of 'adveffects_SFS-shp.tbm' ...
TBM => Starting parse of 'fs1Loadout-shp.tbm' ...
TBM => Starting parse of '1_SF12-shp.tbm' ...
TBM => Starting parse of 'apatch-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
TBM => Starting parse of 'StormFront-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 583
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 0.275 (0.275)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file '88th.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.435 (0.435)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 88th. Nova-Squad
Someone passed an extension to bm_load for file '88th.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
1200
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SF_I_A2M4.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 88th. Nova-Squad
Someone passed an extension to bm_load for file '88th.pcx'
Using callsign: Abayomi
Using callsign: Monaghan
Using callsign: Bakhu
Using callsign: Thoru
Using alternate ship type name: ---
Someone passed an extension to bm_load for file 'hol.pcx'
Someone passed an extension to bm_load for file 'Dolphins.pcx'
Someone passed an extension to bm_load for file '88th.pcx'
Starting mission message count : 205
Ending mission message count : 206
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'bomber2t-01.pof'
IBX: Found a good IBX to read for 'bomber2t-01.pof'.
IBX-DEBUG => POF checksum: 0xbbfa68bc, IBX checksum: 0x11e25089 -- "bomber2t-01.pof"
Loading model 'fighter2v-02.pof'
IBX: Found a good IBX to read for 'fighter2v-02.pof'.
IBX-DEBUG => POF checksum: 0x45a2f668, IBX checksum: 0x8dc599b9 -- "fighter2v-02.pof"
Loading model 'udjat.pof'
IBX: Found a good IBX to read for 'udjat.pof'.
IBX-DEBUG => POF checksum: 0x887c5698, IBX checksum: 0xc96dd269 -- "udjat.pof"
Potential problem found: Unrecognized subsystem type 'reactor01', believed to be in ship udjat.pof
Potential problem found: Unrecognized subsystem type 'reactor02', believed to be in ship udjat.pof
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship udjat.pof
Allocating space for at least 31 new ship subsystems ... a total of 200 is now available (31 in-use).
Loading model 'cargo04.pof'
IBX: Found a good IBX to read for 'cargo04.pof'.
IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x849ec006 -- "cargo04.pof"
Loading model 'cargo2v-01.pof'
IBX: Found a good IBX to read for 'cargo2v-01.pof'.
IBX-DEBUG => POF checksum: 0xbdff8a40, IBX checksum: 0x561adf46 -- "cargo2v-01.pof"
No subsystems found for model "cargo2v-01.pof".
Loading model 'cargo03.pof'
IBX: Found a good IBX to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xd677638e, IBX checksum: 0x6d453f00 -- "cargo03.pof"
Loading model 'cargo02.pof'
IBX: Found a good IBX to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x67fc1583, IBX checksum: 0xa5641cbb -- "cargo02.pof"
Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship cargo02.pof
Loading model 'GunPlatform02.pof'
IBX: Found a good IBX to read for 'GunPlatform02.pof'.
IBX-DEBUG => POF checksum: 0x29d5eea6, IBX checksum: 0x761a4be9 -- "GunPlatform02.pof"
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof"
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0xee515f57, IBX checksum: 0xf76f3046 -- "cruiser02.pof"
Loading model 'transport02.pof'
IBX: Found a good IBX to read for 'transport02.pof'.
IBX-DEBUG => POF checksum: 0xe72689a2, IBX checksum: 0xb85524bf -- "transport02.pof"
WARNING: "Rotation without rotation axis defined on submodel 'gearleftb' of model 'transport02.pof'!" at modelread.cpp:1304
Int3(): From g:\fso\fs2_rc1_export\code\globalincs\windebug.cpp at line 1263
This problem occurs with 3.6.10 Final +12 RC1 INF/Normal
Any sugestions ????
Greetings Peter
[attachment deleted by admin]