Author Topic: How do i add.......  (Read 4059 times)

0 Members and 1 Guest are viewing this topic.

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
How do i add.......
I am making a model in blender and i want to know how to make subobj's.Does anyone how to do that in blender?

Thanks

------------------
          [email protected]                    hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
iqc 102628858
[email protected]
Returned from the dead.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Jabu

  • One of our many cases
  • 29
I don't know how, I never bothered to learn. I just make the models in Blender, and put them together in TrueSpace.

 

Offline morris13

  • New Marshal in town...
  • 27
Max's tutorial doensn't go into subobjects, unfortunately, since its only for fighters. However, I think I may know. When in blender you can go in and out of edit mode using the TAB key, right? Go out of edit mode and create a new shape. This will make a separate object from the main one already present. On the middle bar between the model display and the button panel there's a button that lets you switch between active objects. This SHOULD let you import multiple subobjects into Truespace. However, on the occaisions that I've done this the objects did NOT load into truespace in proper orientation to each other, so you'll have to move them back around to where they're supposed to be on the model.
That's my two cents anyway, if anyone has more accurate information please feel free to set me straight =)
If it aint broke, break it!

 

Offline Jabu

  • One of our many cases
  • 29
And the hierarchy is usually screwed up.

 

Offline morris13

  • New Marshal in town...
  • 27
after further consideration i'm not sure how the best way to go about this is. It may just be easier to try and make the subobjects in Truespace after you've imported the main hull. Creating the turrets as separate objects in Blender doesnt seem to translate properly into truespace. One thing you COULD do is build all the turrets in blender, and then save the hull and each turret SEPARATELY each in their own DXFs, and then load them all into Truespace and do it that way. Using Truespace is probably easier though, unless your subobjects are very complex, in which case doing them in blender and loading separately will work too.
If it aint broke, break it!

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Thanks ill ty it

------------------
          [email protected]                    hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
iqc 102628858
[email protected]
Returned from the dead.

 

Offline Jabu

  • One of our many cases
  • 29
morris13 has just described the proper way to do things  

Makes a lot of dxf:s but it'll work much better if you put everything together in truespace. You can also use the "copy" function in TS a lot.

 

Offline morris13

  • New Marshal in town...
  • 27
Thats what I wound up doing with the Gunstar. I built the hull in Blender and then just made one turret and copied it four more times. The really tough thing in Truespace is that positioning things is a lot harder, I find. The way the rotation controls work is VERY non-intuitive, I much prefer the keypad rotation in Blender to the mouse/xyz axis thing in truespace. Its very frustrating.
If it aint broke, break it!

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Avoiding truespace entirely is the correct way of doing things.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
I see that your special title comes in place

------------------
          [email protected]                    hello,great bb
we all die but when we die we die togheter.
its a good day to die now
all your spacecrak belongs to me:)
iqc 102628858
[email protected]
Returned from the dead.

 

Offline morris13

  • New Marshal in town...
  • 27
 
Quote
Originally posted by darkage:
I see that your special title comes in place  

So how do I get one of those special titles? =)
If it aint broke, break it!

 

Offline Black Ace

  • The Traveler
  • 28
    • http://www.3dap.com/hlp
 
Quote
Originally posted by morris13:
So how do I get one of those special titles? =)


Do something that makes us think you need a title...  


------------------
Staff Member, Hard Light Productions
Creator / Project Coordinator: The Perfect Storm
TPS Forums Page - Click Here
Think you've got killer vocal cords? Voice actors needed! Email me @                      [email protected]                        

These detonators were a piece of junk! I even followed the directions... - Lt. Commander Snipes - Special Operations Command
Staff Member,Hard Light Productions

Creator / Project Coordinator:The Perfect Storm

Black Ace 2.1a - "I've been beyond the rim... and back!"

 

Offline Sushi

  • Art Critic
  • 211
 
Quote
Originally posted by Shrike:
Avoiding truespace entirely is the correct way of doing things.    

How do you go about doing that? I'm listening...

------------------
Sushi- the OTHER white meat!
Accelerate your game-Velocity Mod