Because it enhances image quality? (If implemented right)
Oh and I don't think things like contrast etc are not useful. I just don't see what they are supposed to do in a LDR environment.
Tone mapping, contrast enhancing etc (and a fully effective bloom for that matter) simply do not work without a HDR source image. So why add them at this point?
And about the command line... well... if anything one should have moved certain lighting settings to a table and others into a config screen inside the game.
it's kind of strange to have the rendering detail in a nice graphical interface ingame but one has to activate normal mapping by a commandline flag and then activate
contrast enhaving in a table and bloom intensity is a flag again and....
I hope you see my point.
I don't really care where goes what, since Saga will most likely write their own simplified Launcher which hides all that stuff from the users anyway, but I just think in the long run, adding thousands of command line flags is just not a very good design decision.
And I don't see what bloom has to do with lighting. It is a post processing effect that works on a finished image, just like your contrast and disturbance stuff. It hasn't got anything to do with lighting.