Author Topic: RELEASE: Ancient-Shivan War, Act I  (Read 102591 times)

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Offline starlord

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Re: RELEASE: Ancient-Shivan War, Act I
You used homeplanet tracks? :lol: what a great idea!

Which reminds me, I'll be in position in the future to make a sale of homeplanet gold copies through ebay soon: the russian-english translation patch is advancing well! one more space sim will be just what the doctor ordered...

 

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
ASW hangs on the latest 3.6.11 OS X nightly, so I'm re-downloading 3.6.10 Final to see if it works. In the meantime, I've attached fs2_open.log to this post, if anyone's interested to look at it. :)

[attachment deleted by admin]
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
Double-post. :D

I cannot run ASW on 3.6.10 OS X as well, so I'm attaching fs2_open.log to this post.

[attachment deleted by admin]
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Jeff Vader

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Re: RELEASE: Ancient-Shivan War, Act I
Double-post. :D
Modifying is mighty fun.

Code: [Select]
Found root pack '/Applications/FS2/mediavps/MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack '/Applications/FS2/mediavps/MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack '/Applications/FS2/mediavps/MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack '/Applications/FS2/mediavps/MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack '/Applications/FS2/mediavps/MV_Music.vp' with a checksum of 0x4dbbbe96
You're missing the patch.

Code: [Select]
Searching root '/Users/administrator/Library/FS2_Open/ASW/' ... 1 files
Searching root '/Users/administrator/Library/FS2_Open/mediavps/' ... 71 files
Searching root '/Users/administrator/Library/FS2_Open/' ... 186 files
:wtf: I don't really understand why it does that. Perchance a Mac "feature".

Code: [Select]
 OpenGL Version    : 1.2 APPLE-1.5.48Your OpenGL sucks horribly. I'm surprised any 3.6.10 or 3.6.11 runs on your machine.
« Last Edit: December 30, 2009, 04:09:33 am by Jeff Vader »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
Code: [Select]
Searching root '/Users/administrator/Library/FS2_Open/ASW/' ... 1 files
Searching root '/Users/administrator/Library/FS2_Open/mediavps/' ... 71 files
Searching root '/Users/administrator/Library/FS2_Open/' ... 186 files
:wtf: I don't really understand why it does that. Perchance a Mac "feature".

It is. Pilot files and preferences on a Mac aren't stored inside the FS2 folder. All the logs and preferences, such as saved HUD colour schemes, are kept in /<username>/Library/FS2_Open/<modname>.

Code: [Select]
 OpenGL Version    : 1.2 APPLE-1.5.48Your OpenGL sucks horribly. I'm surprised any 3.6.10 or 3.6.11 runs on your machine.

Well, to the best of my knowledge (which amounts to nothing, actually), there is no OpenGL update for my MacBook so :P.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
Double-post again. :D

Right, I've downloaded the patch, put it into the right folder and reverted back to 3.6.10 Final, but still no dice.

fs2_open.log attached.

[attachment deleted by admin]
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Jeff Vader

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Re: RELEASE: Ancient-Shivan War, Act I
Double-post again. :D
Modifying is fun. Again.

Anyways, I'm drawing a blank. Obviously
Code: [Select]
ai.tbl(line 50:Error: Required token = [#End] or [$Name:], found [$Afterburner Use Factor: 7, 6, 5] .
ERROR: ai.tbl(line 50:
Error: Required token = [#End] or [$Name:], found [$Afterburner Use Factor: 7, 6, 5] .

File: /Users/cliff/fs2_open_3_6_10_0/projects/Xcode/../../code/parse/parselo.cpp
Line: 670
is the issue here, but I have no idea what that means.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Dragon

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Re: RELEASE: Ancient-Shivan War, Act I
I know what causes it.
It's a function present in 3.6.11, but not in 3.6.10.
You must be using Fury's AI, which isn't 3.6.10 compatible.

 

Offline Tinman

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  • Released: WCS mini campaign
Re: RELEASE: Ancient-Shivan War, Act I
the mod is working on my mac with 3.6.10

this is the part of the log where your game crash but I only see warnings
Code: [Select]
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects_ASW-wep.tbm' ...
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship ACv Arkalochori, subsystem :
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship ACv Arkalochori, subsystem :
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship ACv Arkalochori, subsystem :
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship SD Vassago, subsystem :
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
Use of deprecated subsystem syntax.  Please use the $Flags: field for subsystem flags.

At least one of the following tags was used on ship SD Vassago, subsystem :
+untargetable
+carry-no-damage
+use-multiple-guns
+fire-down-normals
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_density-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'AncientWorlds-str.tbm' ...

 

Offline Aardwolf

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Re: RELEASE: Ancient-Shivan War, Act I
Title-screen mouse positions are not set... these are used to move the cursor to the next 'door' when the player right-clicks. Another side-effect is that the player's cursor moves to the far left every time they close a menu.

 

Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
You must be using Fury's AI

Oh damn, you're right. I completely forgot that I had it in my data files.

I've deleted that and went back to using 3.6.10 Final. It works perfectly now.

EDIT: And, just to keep Jeff happy and NOT double-post again, I've attached a screenshot of my HUD to this post.

[attachment deleted by admin]
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: RELEASE: Ancient-Shivan War, Act I
Really great campaign.
Cinematics like BP  :)

I am looking foreward for the next Act...

Greetings Peter

 

Offline Commander Zane

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Re: RELEASE: Ancient-Shivan War, Act I
I actually played the first bombing mission on 2x time compression without noticing.
I thought it seemed odd that my Attis was doing three rolls a second. :lol:

 

Offline MatthTheGeek

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Re: RELEASE: Ancient-Shivan War, Act I
Oh yeah. Good campaign, awesome mod, with the kind of engagements that painfully remind me how dangerous blobs can be to unshielded crafts :D.

The use of shields, even weak, on aesdherian fighters and beams on aesdherian capships bothered me a little, but it's fine. I enjoyed the major changes between aesdherian battles and shivan battles, especially the fact that my wingmen actually started to die. I also quite liked the red-evil jump node at the end ;)
People are stupid, therefore anything popular is at best suspicious.

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Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
This is an excellent mod. I wouldn't be so bold as to say that it'll give the likes of BP and PI a run for their fans, but it's pretty close.

The one thing I especially like is how well the belligerents are portrayed in this mod, in particular the Shivans. When I first heard that this mod was going to be made, I thought it was interesting, but wondered how the ASW team was going to portray the Shivans as being enemies that "didn't die". I was half-expecting the ASW team to release a mod that contained a lot of one-sided battles, with the Shivans forever winning without losses. The very last mission hence caught me off guard because I didn't expect the Shivans to send lots of killable stuff to weaken the Anicents, then finish everything off with a Demon.

In that sense, am I right to say that the definition of enemies that "don't die" means "surprise spam attack"?

The only problem I can think of, really, is that the Shivans aren't using any sort of smart methods (like FS1's Pandora's Box) against the Ancients, instead resorting to the classic method of spamming, but that's just minor nitpicking, really. :)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline General Battuta

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Re: RELEASE: Ancient-Shivan War, Act I
This is an excellent mod. I wouldn't be so bold as to say that it'll give the likes of BP and PI a run for their fans, but it's pretty close.

Excuse me, but appreciating campaigns is not a zero-sum game. Mods can coexist.

 

Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
This is an excellent mod. I wouldn't be so bold as to say that it'll give the likes of BP and PI a run for their fans, but it's pretty close.

Excuse me, but appreciating campaigns is not a zero-sum game. Mods can coexist.

Indeed. You can be a fan of as many campaigns as you want.
(´・ω・`)
=============================================================

 

Offline Dragon

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Re: RELEASE: Ancient-Shivan War, Act I
The only problem I can think of, really, is that the Shivans aren't using any sort of smart methods (like FS1's Pandora's Box) against the Ancients, instead resorting to the classic method of spamming, but that's just minor nitpicking, really. :)
Notice that they had no other way, as most of the time their only chance was to go throught the node and attack.
They will be using tactics later, when there will be something more than two or three battles at one node.

 
Re: RELEASE: Ancient-Shivan War, Act I
I've started playing this. Its a bit hard to tell if you've actually hit something, as the sounds from hitting shields, deploying countermeasures, etc. are all gone. Maybe this is a bad install on my part, but if not, please put them back.
This is my only contribution to FSSCP

These mods are made from natural code that we pump in from retail. If you tried to run one, it would be like standing outside with nostalgia and pure awesome shining on your face. It would also set your computer on fire, so don't actually do it.

 

Offline Commander Zane

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Re: RELEASE: Ancient-Shivan War, Act I
Might be, I can hear the shield impacts and countermeasure launches when I play.