Author Topic: When can we expect 3.6.11 final?  (Read 5272 times)

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Offline SF-Junky

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When can we expect 3.6.11 final?
Can you give us an estimation when we will see 3.6.11 final? :)

 

Offline MatthTheGeek

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Re: When can we expect 3.6.11 final?
IIRC there won't be any 3.6.11 final, because all 3.6.11 are test builds only, the next stable release will be 3.6.12.

Yes, yes, I know that doesn't answer your question :D
People are stupid, therefore anything popular is at best suspicious.

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Offline Thaeris

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Re: When can we expect 3.6.11 final?
There was a thread a while back that explained the new naming convention for the release versions. Since I don't remember where that is, this is how it works:

From 3.6.10 onwards, odd-numbered X.X.XX releases (ex.: 3.6.11, 3.6.13, etc.) are test builds while even-numbered releases (ex.: 3.6.12, 3.6.14, etc.) are official release builds. The more you know...
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Offline MatthTheGeek

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Re: When can we expect 3.6.11 final?
Thanks for confirming my thought. However, that still doesn't answer his question ;)
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Commander Zane

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Re: When can we expect 3.6.11 final?
Can that question be answered? :P

 

Offline jr2

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Re: When can we expect 3.6.11 final?
We can expect 3.6.11 final most certainly when, after much effort and diligence and time gratuity, the coders release it.  The End

 

Offline JGZinv

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Re: When can we expect 3.6.11 final?
It's impossible to tell, since each time someone asks, inevitably the time required will become longer.  ;)
True power comes not from strength, but from the soul and imagination.
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Offline Colonol Dekker

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Re: When can we expect 3.6.11 final?
What's with all the extra RC stuff? I've got a small library of .exes forming :)
 
 
 
That's another week added to uh deadline now :lol:
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-TBP EACW teaser
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(Others lost to the mists of time and no discernible audit trail)

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Offline chief1983

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Re: When can we expect 3.6.11 final?
After a period of development as long as we seem to have around here, RCs are a necessity to increase testing of a build to be released, but still not quite cement it as the final build.  I think it paid off for 3.6.10, it seems to be a pretty stable release, hopefully we can spend less time on 3.6.12's RC phase though.  A lot of recent significant commits have really improved efficiency in some key areas, I keep hearing reports of 10-20fps improvements as we profile the engine and find some really poor performing chunks of code.  Still, I've been pushing for ironing out some remaining significant Mantis issues, and will probably push for a feature freeze in the very near future.
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Offline Nuke

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Re: When can we expect 3.6.11 final?
want the latest version? learn how to compile from svn.
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Offline Fury

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Re: When can we expect 3.6.11 final?
...

Or just use latest nightly or test build posted to nightly or test builds boards. :doubt:

 

Offline chief1983

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Re: When can we expect 3.6.11 final?
Still, it's good for us to stabilize the code base periodically and offer the community a recent platform to work with.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: When can we expect 3.6.11 final?
I'm just happy that you all are still creating new builds and updates!
I try to always download the lastest Windows SSE2 builds the day they are released.
It is simply amazing to see how far you guys have come!
:eek:

 

Offline chief1983

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Re: When can we expect 3.6.11 final?
Glad the nightlies are appreciated :)
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Colonol Dekker

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Re: When can we expect 3.6.11 final?
They definitely are but to be honest I,
 
A- don't know what SVN means :nervous:
 
B- Wouldn't know how to compile it anyway. The last things I compiled were Half-Life levels using QBSP2 and Rad.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: When can we expect 3.6.11 final?
Antipodes #5 will be before 3.6.12, and that (Antipodes) is coming up soon.
STRONGTEA. Why can't the x86 be sane?

 

Offline SF-Junky

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Re: When can we expect 3.6.11 final?
Still, it's good for us to stabilize the code base periodically and offer the community a recent platform to work with.
That's why I'm asking, because according to my personal feelings, final builds are far more stable than any test/nightly builds.

btw, is there a special reason why there are still normal builds made and not only Inferno builds?

 

Offline karajorma

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Re: When can we expect 3.6.11 final?
Because Inferno builds require Inferno pilots and some people might object to their pilot suddenly becoming unusable. People using multiplayer for instance.
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Offline Fury

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Re: When can we expect 3.6.11 final?
That's why I'm asking, because according to my personal feelings, final builds are far more stable than any test/nightly builds.
WiH is being developed on 3.6.11 and it is very stable. In fact I always use .11 whenever possible because it has huge performance advantage over .10.

 

Offline The E

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Re: When can we expect 3.6.11 final?
Yeah, so far, every crash (but one) we've experienced on .11 is because of something we did wrong, not because the engine is unstable.

That being said, developing on a platform that is under construction presents its own challenges; namely that features we are using may change at any time.

A good rule of thumb is to target $STABLE_RELEASE, but use $DEV_RELEASE to find and fix errors.
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