Author Topic: Bloom effect for the Stars  (Read 3851 times)

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Bloom effect for the Stars
For Freespace 2 main campaign using FSO 3.6.10 mediavps, on many maps there is always one particular star that is so bright that the entire screen turns white completely when my ship is directly facing the star (I think this is called bloom).  This is making it hard to target enemy ships in the direction of that star.  Is this intended or a result of some graphics settings?

 
Re: Bloom effect for the Stars
It's intended :)
STRONGTEA. Why can't the x86 be sane?

 
Re: Bloom effect for the Stars
Ok, thanks.  I assume the non-FSO FS2 does not have this effect.  At least the original FS1 does not have this.

 
Re: Bloom effect for the Stars
(Disclaimer: I can't run retail FS2 on the machine I'm on :P)

I believe it was there in the original :)
Makes things a little harder, and is a very low cost effect.

Can someone confirm?
STRONGTEA. Why can't the x86 be sane?

 

Offline Commander Zane

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Re: Bloom effect for the Stars
Usually all the stars that do that are two stars close by or a star with a subliminal star inside it.

 

Offline The E

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Re: Bloom effect for the Stars
(Disclaimer: I can't run retail FS2 on the machine I'm on :P)

I believe it was there in the original :)
Makes things a little harder, and is a very low cost effect.

Can someone confirm?

It was indeed. The main sun in the mission always causes a whiteout.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Bloom effect for the Stars
But is this effect realistic?   :confused: We do have technology to make sunglasses change their shading depending on the outdoor light conditions, so it is not far-fetched to assume that 24th century spacecraft can implement cockpit screen shading to block out the glare.

 

Offline The E

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Re: Bloom effect for the Stars
Whether or not that would be realistic is beside the point; the effect was there in retail, so it's been carried over and refined in FSO.

Besides, most suns are enormous light sources, not getting blinded by looking at them takes a certain amount of shielding already.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Jeff Vader

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Re: Bloom effect for the Stars
And since this is not a general FreeSpace discussion, the Forbidden ArgumentTM can be used: it's a game. Back in '99, the sun glare was a totally cool thing and having a sun blind you in a space game was far more mediasexier than what a dull coloured sphere could have ever been.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
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Offline Commander Zane

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Re: Bloom effect for the Stars
I-War 2 suns are much cooler. :P

Especially flying just outside of the danger zones.

 
Re: Bloom effect for the Stars
It's also a tactical thing. Although I'm not sure whether the AI makes any use of it.
STRONGTEA. Why can't the x86 be sane?

 

Offline Sushi

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Re: Bloom effect for the Stars
It would be nice if there was a way to control the "Brightness" of a sun, and the resulting degree of whiteout. It's fine for normal-sized suns, but tiny ones far away have the exact same effect.

 

Offline Commander Zane

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Re: Bloom effect for the Stars
And the deal with the small stars is as I mentioned before there always seems to be two of them right next to each other.

 

Offline Dilmah G

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Re: Bloom effect for the Stars
It's also a tactical thing. Although I'm not sure whether the AI makes any use of it.
No, however, you've given me a brilliant idea for the next mission I'm FREDing.  :D

 

Offline General Battuta

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Re: Bloom effect for the Stars
Confirm that this effect was present in retail.

It's not actually bloom.

 
Re: Bloom effect for the Stars
In code it appears to be done exactly the same way that the fade out effect is done (a single quad drawn across the screen) and then whited out depending on how close to the sun you turn.
STRONGTEA. Why can't the x86 be sane?

 

Offline Aardwolf

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Re: Bloom effect for the Stars
It's also a tactical thing. Although I'm not sure whether the AI makes any use of it.
No, however, you've given me a brilliant idea for the next mission I'm FREDing.  :D

You've never played JAD, have you?

 

Offline Dilmah G

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Re: Bloom effect for the Stars
It's been years, dude.

 

Offline Aardwolf

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Re: Bloom effect for the Stars
It's been years, dude.

In every mission of the original JAD campaign,
Spoiler:
you start out with the sun right in your eyes

 

Offline Dilmah G

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Re: Bloom effect for the Stars
Ohhhhhhhh yeah, I remember now.  :D Forgive me.