Author Topic: FSF: Programers Unite: FreeSpace FOREVER  (Read 48062 times)

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Offline Inquisitor

Programers Unite: FreeSpace FOREVER
I don't think we know what we want to make, truthfully.
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Programers Unite: FreeSpace FOREVER
Well, if you going for a new FS game, you might as well aim high and miss low, than aim low and miss alltogether.

We're using the CS engine.  It needs some work to make it how we need it, but shouldn't take too much effort.

I took a look at Torque.  1 big problem with it.  Any game you make, HAS to be published by them...read the fine print in the EULA.

D4 is shipping with a complete modding tool we call D4Edit or DIVE.  If you tack on FS3 to D4, making mods would be incredibly easy.

As for OS support...hehehehe.  
CS supports:
Win32
Linux
BeOS
MacOSX
PS2
DOS
OS/2 Warp
UNIX
Other *nix flavors
(Did I miss any?  :P)

That's actually part of our current problem.  To MUCH support for too many things.  CS has over 30 dlls...that will be fixed for each platform release.

I'd love to help you make the real FS3, and I do think it's possible, but I won't say it'll be easy.  It'll be part of a retail package, and as such, you'll have to learn project management from the level of a Game Designer.  You'll be expected to write documents, set goals and timeframes.  

Game Design isn't all roses and butterflies, it's hard work.  If you're not ready to take it on and stick with it even when it gets stressful, don't even bother to think about trying.


BTW, thanks for the big welcome all!  It's nice and refreshing from spending time on the DBB where I post any news of D4 and a flamewar breaks out.
--Valin Halcyon
Descent IV Design Lead
President, Orbital Design Studios
www.descent4.net

 

Offline CP5670

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Programers Unite: FreeSpace FOREVER
Actually I think that we are intending this to be a freeware open-source type of thing, according to the current plan anyway... ;)

 
Programers Unite: FreeSpace FOREVER
well u are talking a lot of good and valid points, and bad ponts (haven't read all the treads), but does anyone of you have ever seen the VERAS STRIKE ENGIEN, if not go to http://vegastrike.sourceforge.net/ ask the guy for some tips. you all shoud go there and check it up
--- none ---

 

Offline gevatter Lars

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Programers Unite: FreeSpace FOREVER
Or try to ask this people http://mods.firstones.com/ifh/
They have also made a very goog engine.
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Offline EdrickV

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Programers Unite: FreeSpace FOREVER
I would be interested in helping, but at the moment I think my C++ skills are inadequate to the task as I'm mainly used to Windows programming with Borland C++ Builder. I could test any programs that are made though, I can crash just about anything. (And actually managed to get into the credits of MV in my initial foray into modding. :)) I am, and will be, learning more about C++ under Linux and likely SDL and Open GL so maybe I could be of use in the future.
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Offline Zarax

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Programers Unite: FreeSpace FOREVER
Quote
Originally posted by Styxx


MVE must be the crappiest movie encoder since flic.... :D :p

Do you need to pay any liscence to encode "commercial" movies in DivX? I know that you can use the encoder for free when you're not making any profits...


Why are you using such old stuff like this?
Try WMV and Enjoy QUALITY with a free encoder.
The Best is Yet to Come

 

Offline aldo_14

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Programers Unite: FreeSpace FOREVER
Quote
Originally posted by Inquisitor
Well, using an existing engine is something Kazan seems to be against.
 


Actually, using an exsisting one seems not to bad an idea, now I think of it.  i realise that Kaz probably wants to learn fully 3d coding, but a lot of companies use altered versions of other enginexs- like Raven (who modfied the Q3 engine for Jed Knight, Soldier of Fortune, etc).

Maybe reverse engineering a (probably very simple) freeware exsiting engine could be of use?

 
Programers Unite: FreeSpace FOREVER
Quote
Originally posted by Zarax


Why are you using such old stuff like this?
Try WMV and Enjoy QUALITY with a free encoder.


Except WMV probably wouldn't work with Linux. I also get the impression that Kazan isn't too fond of Microsoft.
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Programers Unite: FreeSpace FOREVER
Jeez...just use Bink.
--Valin Halcyon
Descent IV Design Lead
President, Orbital Design Studios
www.descent4.net

 

Offline Nico

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Programers Unite: FreeSpace FOREVER
Quote
Originally posted by Valin Halcyon
Jeez...just use Bink.


yeah, it's good, and it's free, and... well, every game company uses that for their trailers, I guess it's for a reason :p
SCREW CANON!

 

Offline TrashMan

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The FS FOREVER is a great idea. A new engine - even better, but it will have to be done right!
It has to be as fast as possible, so we can make really large, legendary battles with tons of ships.
That means usage of all tricks, such as not rendering objects(or parts of objects) that are not on the screen, or cannot be seen from the players angle (if you look at a ship from the left, the right side wont be renderd), and so on...
Hope that you programmers are up to the job.
Good luck people!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Programers Unite: FreeSpace FOREVER
EDIT - I should post stuff to the right thread in the future.....ACK!  It's 4am - BED, I need to go to BED!

  --TurboNed
« Last Edit: April 19, 2002, 05:36:50 am by 669 »
"It is the year 2000, but where are the flying cars? I was promised flying cars! I don't see any flying cars. Why? Why? Why?" - [size=-2]Avery Brooks from an IBM commercial[/size]

 

Offline Kazan

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Programers Unite: FreeSpace FOREVER
Bink.. bink sucks large..

DivX or Die :P
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Programers Unite: FreeSpace FOREVER
Quote
Originally posted by Kazan
Bink.. bink sucks large..

DivX or Die :P


DivX is a CPU hog at hires, whereas Bink &/or Smacker were built from the ground up to blaze through frames at high speed on relatively low CPU.

  --TurboNed
"It is the year 2000, but where are the flying cars? I was promised flying cars! I don't see any flying cars. Why? Why? Why?" - [size=-2]Avery Brooks from an IBM commercial[/size]

 

Offline Kazan

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Programers Unite: FreeSpace FOREVER
I have a Pentium III 600mhz and decoding a DivX smooth stretched to 1600x1200 it's only running around 25%.. DivX is fine
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Inquisitor

Programers Unite: FreeSpace FOREVER
Maybe arguing about the finer points of video codecs can wait for a while :)
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Offline CP5670

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Programers Unite: FreeSpace FOREVER
Resource-hogging movie formats are probably okay as they are not going to be played during the game itself but between missions, where the processor does not have any in-game floating point tasks. As long as they are not really bad in that respect. ;)

One thing that I wanted to mention earlier but forgot: lets try to add support for ingame resolutions other than 640x480 and 1024x768. The menus can remain at the currently supported resolutions (maybe there can be an option to switch between the menu resolution as well as the game resolution), but the game itself should support others as well. Should be fairly easy to do. ;)

 

Offline Inquisitor

Programers Unite: FreeSpace FOREVER
Again, from working with Torque, the video resolution capability is determined by the engines evaluation of your card.

So, on my test machine with out put to a TV monitor, I get 640x480 and 800x600 as my selectable resolutions, but on my dev machine here, I get 640 up to 12something and above.

Both machines have a GF2 MX400, just one is output to a TV monitor.

Just another illustration (from an engine we are unlikely to use for the final product ;)).
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Offline Fr3z3r

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Programers Unite: FreeSpace FOREVER
Guess the best idea would be to make FS3... :D
But heck, Kazan, know that we're @ll with ya! :nod: