Author Topic: FSF: Programers Unite: FreeSpace FOREVER  (Read 40285 times)

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Offline Sandwich

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Programers Unite: FreeSpace FOREVER
Couple o' quick points:

Interface should be a set resolution, not a varied one like FS2. That gave no lack of headaches to mission makers, who put too much text in a briefing and the player couldn't read it all, or too little and it looked like a waste of a briefing screen. Set the interface resolution at 800x600, IMHO, and leave it at that. One set of interface graphics will be simpler, too.

DivX can be used for both tween-mission cutscenes and in-game animations - just set 2 different compression levels/standards, one with a high CPU overhead, and one with a low one. :D

I'll post more when I get back into the swing of things... the army is tiring even when you're not doing anything. :)
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

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Offline Azoele

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Well, I've read this evening the post (not entirely!:)  , but I have to say the idea is GREAT.

I have been playing Fs2 a lot, and really love the idea of extending its usability ad libitum (I really hated to give up X-Wing and Tie Fighter...), but let me offer you just a little suggestion:

I am into the Linux community since 1996, and I have seen zillions projects born and disappear, and the most sad ones where the one "died in the middle", not too early, not enough late to allow use...:(

This is a HUGE project, as everybody understands, so perhaps just start with something that might involve a lot of people at beginning (the already proposed "demos that work"), and do call in the Linux people who are absolutely longing for games like Fs2!
They would provide *great* advice on what to do/don't and how to limit our dreams to reality...

My best wishes for this magnificent work,

Azoele
"Talk sense to a fool and he calls you fool" Euripide

 

Offline Kazan

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Programers Unite: FreeSpace FOREVER
first: it'll be multi res
second: im already working on a renderer
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Programers Unite: FreeSpace FOREVER
Well, I offered my help...which I believe to be the best hope for FS3..FSF whatever.

Good luck, don't look too far ahead, or you'll trip over your own boots.  

Get an engine first, look at it even if you're not going to use it and build your own, get familliar with your engine and take it one step at a time.  As Daveb mentioned, just get a simple menu and 3D display working first.  Worry about effects and features later...

As a appended offer, Orbital runs a group called XtremeBuilder for exactly what you're doing here, making mods for existing games.  Take a short look at the XtremeBuilder FAQ on the new Orbital BB at www.descent4.net .
--Valin Halcyon
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President, Orbital Design Studios
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Offline RandomTiger

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Programers Unite: FreeSpace FOREVER
What would be really good is if it was totally back compatiable with FS2 so we can play FS2 with bumpmaps etc and therefore play FS1 who's data has been brought upto date.

 

Offline Kazan

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did you see the date/timestamp on this thread?

FS2FE is _DEAD_ I SLAUGHTERED IT

I'm working on OpenPrivateer now
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Offline Bobboau

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:wtf: the hell... ?
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Offline Nico

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Quote
Originally posted by Kazan
did you see the date/timestamp on this thread?

FS2FE is _DEAD_ I SLAUGHTERED IT

I'm working on OpenPrivateer now


lol, obviously, you didn't ;)
SCREW CANON!

 

Offline RandomTiger

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Quote
Originally posted by Kazan
did you see the date/timestamp on this thread?

FS2FE is _DEAD_ I SLAUGHTERED IT

I'm working on OpenPrivateer now


Comeon now.. I posted that ages ago when I was new and didnt know what was going on

 

Offline Shrike

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Programers Unite: FreeSpace FOREVER
It was most likely someone voting in the poll, which bumps it.  Won't happen again.
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