Author Topic: PVF Seth WIP  (Read 9481 times)

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Offline Krallis

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Iv ebeen working on this model and I just wanted to post it here to see what you thought of it.

[attachment deleted by admin]
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Offline The E

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Looking nice so far.
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Offline TopAce

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Pretty. Looking forward to the next update.
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Looking amazing  :) :yes: :yes:

 

Offline Dragon

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Can we move this to FSUP board?
I think it belongs there, not into GenDisc.

 

Offline Thaeris

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In general it looks good... but only because of the smoothing.

In truth, the smoothing simulataneously kills it. Right now it's just overdone; the Seth needs some sharp edges. Keep on it though: effort pays off.  :nod:
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Offline ssmit132

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I think it looks a bit too long, to be honest, although it may only be me. Also:

the Seth needs some sharp edges.
Otherwise, quite a nice model. Keep it up. :yes:

 

Offline Vasudan Admiral

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Hmmm, ok what you have looks like a nice start, but a few things:

1) You'll need to turn off the smoothing cos that will needlessly rocket your polycount up if you plan to keep it, and completely disguises what the ship actually looks like if you don't.

2) Geometry scale - since this is a fighter sized ship you definitely don't need to be modelling in tiny vents or tiny ribbing of any sort, and those modelled greebles are mostly too small to be visible in-game as well. Those parts can all be handled by normal map.

3) The struts on either side of the cockpit bulb are pretty iconic for the Seth, so I would definitely suggest enlarging them up to the same proportions as the original.

4) The Seth has 5 bulbus lumps with blue lights on the front end of them - 3 on top, 2 on the bottom. It looks like you've made the 3 on top into recesses with ribbing over them, which I find rather funny because that's not the first time those texture elements (they appear mostly on some FS1 era Vasudan ships) have been interpreted as recesses on HTL models, yet I just can't see them as being anything other than extruded oval domes with a recessed light at the front. :D
See the HTL Aten, Tauret or Horus for that interpretation.

5) The fins on the rear look like they've been built into the hull (and...changed shape) - but if you could make them attached by struts again, and then separate them from the rest of the model I reckon it'd be an awesome little feature to make them do something when the afterburners are engaged as the ones on the Horus do now. Probably having each one roll (Y axis) out of the way of the engine would work best.

6) Be a bit wary of the kinds of greebles you add where - not saying it's a problem yet, but if you add terran style greebles where there were previously only vasudan scales it risks significantly changing the look of the ship as a whole.

All that said, it looks like you have a very good eye for shape and form, so keep it up and I look forward to seeing where this goes! :D :yes:
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Offline Commander Zane

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Very nice.

 

Offline Krallis

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This is the hi-poly thats why Ive been modelling all the little vents.
They get baked into the normal map.
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Offline Snail

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It seems like you've changed a lot of the proportions on the Seth... It looks stretched, the midsection seems to have been slimmed, and the engine flaps have been deformed... I really appreciate the work you're doing, but please preserve the shape and essence of the Seth in your version, it was one of the more iconic ships.



(this post was edited for correct grammar)
« Last Edit: January 21, 2010, 03:43:39 pm by Snail »

 

Offline Galemp

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You dipped it in chocolate!!  :shaking:
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Offline Snail

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You dipped it in chocolate!!  :shaking:
It does look that way, what with the weird shading and overdone smoothing... Ambient occlusion renders anyone? :nervous:


But seriously please take the concerns outlined earlier into account.

 
It seems like you've changed a lot of the proportions on the Seth... It looks stretched, the midsection seems to have been slimmed, and the engine flaps have been deformed... I really appreciate the work you're doing, but please preserve the shape and essence of the Seth in your version, it was one of the more iconic ships.



(this post was edited for correct grammar)


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Offline High Max

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« Last Edit: May 25, 2010, 02:24:39 pm by High Max »
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Offline Snail

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It looks more like liquid steel, maybe like viewing nanobots at a large scale.
But the Vasudans don't use nanobots!

That's completely contradictory to canon.

 

Offline Zacam

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I like the model, and I concur with VA's points.

Very nice piece of work.

Are you planning on re-using the textures, or drafting some new ones, or handing it off for texturing once you are done?
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Offline High Max

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« Last Edit: May 25, 2010, 02:25:04 pm by High Max »
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Offline Snail

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I just don't like how the proportions are off.

  

Offline headdie

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hmmm i have to agree that the slender dare i say sexy waist looks wrong it looses the heavy fighter look which the seth is supposed to be.  Might be worth splitting development with the HTL Seth having the chunky looks of the original and create a new fighter with the "sexy" looks of this new fighter im sure someone round here will find it useful

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