Let me start by stating that rereading my previous interaction with you, NGTM, I was a little douchey, so I'd like to apologize for that. I hope I can avoid being more douchey.
Ah, I see you're not thinking it through then.
We are each of us a nation.
And so they are. Each of the Reapers is the entirety of a sentient galaxy-fairing species condensed into one entity. Considering what even the homeless Quarians can accomplish, that makes them pretty Lovecraftian right there. Before, we only had Soverign's word on them being truly Lovecraftian entities, and Soverign does not exactly constitute a reliable narrator. Now we have absolute proof that a single Reaper is essentially a godlike force beyond the ability of the human mind to comprehend, because we know how Reapers are born. And there are hundreds of the
Ah. You're right (I'd mostly forgotten everything from ME1, even though I played it only a few months ago. That's how my brain works when it comes to retaining info from entertainment. Usually. Ask me about Battlemech designs from 3025, though...). Okay, that's better. However, Space Terminator is still a poor choice, as is having you shoot space terminator in the eye.
Cerberus did not blow up your ship. Did you even actually play this game? You're not getting the plot points straight at all.
Besides, what is there to defend? Cerberus brought you back from the ****ing dead, gave you a ship, a crew, and a mission that's for the good of humanity. Yes, you've shot at them before, and they shot back, but one of the conditions of military life is that sometimes you must work with people who you would cheerfully kill otherwise, for the good of the greater whole. This is one of those times.
Besides, I was addressing the Alliance's lack of reaction to your return. The ultimate badass is not a jest; several people in the game will point out that this is in fact the case. ("Things explode around you, Shepard.") And by the time the Alliance actually knows for a fact that you're still alive, you probably have the protection of the Alliance counselor. AND you're still the freaking hero of the Citadel and pursuing you would piss off a lot of people.
I also think the fact you were complaining the Alliance was reacting to the disappearing colonies is both naive about how politics actually works, and naive about how the game world actually works as well, as you apparently read none of the background materials on what was actually going on and where the colonies were located.
And that the Alliance reacting would be ****ting all over how ME1's endgame played out, or are you going to complain about that too?
The ship blowing up thing was a reference of the writing and how it related to Cerberus, actually. They (that is, the writers/devs/whoever) blow up your ship, and then give you an identical one with mostly the same crew. They kill you, and then bring you back mostly the same (y'know when you see Shep getting rezzed? I was
so sure one of those electronic looking things that got implanted in you would explain why the hell I was okay with working with Cerberus). And that needs to be explained because as I recall (admittedly, not well) ME1, Cerberus was Pure Eeeevil. Teaming up with them is rather like teaming up with the Nazis or the Khmer Rouge of choice. I find the argument that if Cerberus is too evil to give the station too then they're too evil to work with rather persuasive. I presume you disagree; would you mind explaining why you do?
As well, the way they handle the station; you can blow it up, or you can give it Cerberus. You can't give it to the Alliance, or the Council, or your friend Dan, or Dan's pet dog. And if the situation is bad enough that you have to team up with Cerberus, why isn't it bad enough to give the station to Cerberus (the article asserts that everyone's okay with you blowing up the station, including Miranda. I can't say this is correct; no one objected when I did so, but no one approved, either, and I didn't do the 'play after victory' thing, so I didn't get any post-mission interaction, but I assume it is)? Great, you stopped one Reaper. There're plenty more, and maybe studying the station would help. Like, a lot.
Which is to say, the setup,
all of the setup, is rather...forced. And unnecessary. And it doesn't seem likely this was the original plan; as the article says, if it was, why didn't we get allusions to TIM in ME1 (Battuta? Insight from your acquaintance?). The resolution? That's pretty forced too. I mean, I get that they like binary choices given their 'will affect next game' thing (imagine if Bloodlines had a sequel, and the events and choices in Bloodlines affected the sequel), but...those weren't very good choices.
You're right that I didn't read very many (any?) codices; I didn't like ME1 enough to do that. Read a bunch in DA:O, but even then, nowhere near the majority of them. So, alright, I'll grant there may be a valid reason for a lack of response. Would you mind explaining it to me?
I'm confused about your final statement. In my recollection, I managed to save the Council, get a human
on the council, and generally make humans, like, awesome. Given that, how would the Alliance reacting have **** all over the endgame?