No modding on consoles.
Nuff said.
And modding has what to do with this discussion, precisely?
The PSP go is disc / umd free. Ie it uses roms downloaded only. I'd bet sony is going to guage reaction and success as a feasibility study for deploying it on the PS3 and phasing out solid retail mediums.
The PSP Go has been getting fairly savaged in the press I've seen, to the point where I don't see its sales numbers being all that spectacular in the long run. And I'd imagine that most AAA-scale PS3 games take up far too much space file-wise to be feasible for download-only sales.
And no, I don't like consoles - especially not when the first Xbox died as soon as the 360 came out and developers jumped ship wholesale. What am I supposed to do with a perfectly working gadget? Collect dust?!? It sure is now!
This is the way the gaming industry has always functioned: new generations of hardware come out with greatly-expanded capabilities, developers start creating new games for said new hardware that take advantage of said expanded capabilities, and the previous generation of hardware is allowed to slowly fade away into pleasant memories. It's not really any different from a functional standpoint than what happens to deprecated PC hardware: you don't exactly see anyone out there designing games for a Voodoo 2 anymore, do you? If you're not interested in keeping your old hardware for nostalgia's sake, just sell it to someone who is and use the money to buy something for the next generation. The point's all sort of rendered further moot by the fact that the XBox 360 is almost completely backwards-compatible with the original XBox, so selling the old console for its sequel doesn't mean you lose all of your old games.
I have to wonder how the PS2 can still survive even today - though I should say I'm neutral on the console front, not a fanboy to any camp.
Easy: look at
its install base. It's only exaggerating slightly to say that everyone and their mother owns a PS2, if for no other reason than the fact that it's been on the market for so long, whereas the PS3's userbase is far smaller. It's also substantially cheaper to develop for the PS2 than the PS3, and developers have those many years of experience with the former to apply. Even heading into 2010, with the PS3 having been on the market for a few years now, some developers still find it more profitable to release particular sorts of games for the older console; this is especially true of more niche titles like anime-based games. Why spend the extra money and hassle prepping a game for the PS3 when your target userbase is far more likely to own its predecessor? I think we'll finally see the PS2 essentially retired by the end of this year, but it's a true testament to its ubiquity that it's managed to survive as an actively-developed console for as long as it has.