Author Topic: Freespace Marines  (Read 4835 times)

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Offline Scorpius

  • Artíste
  • 26
If or when the source code is released you could almost do anything you want. If someone designs an atmospheric theater of operation you could ultimately make a game that I think would be very kewl TRIBES rival. Freespace Marines. You would have the ability to travel in buildings and into ships with varying gravity and varying atmospheric effects. It would be kewl to fight the shivans on ground with bombers and fighters flying overhead fighting. Fighters would drop out of the sky and the shivans on the gound would be using their nifty beam weapon on thier shoulder as you duck behind rocks. and fire back with ur gauss cannons. Kewl huh???

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Illustrator, inker, editor, letter of FREESPACE MARINES. A comic book based in the Freespace Universe
coming in late march.
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Offline Setekh

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    • Hard Light Productions
Would it be easier to mod a different game to achieve the same effect?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
I agree with Setekh. Maybe make a Half-Life MOD which has Marines, Vasudans and Shivans in it.

If you can.

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Do or do not. There is no try - Master Yoda

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Offline The Claw

  • Run! Chickens Incoming!
  • 27
One word: Deus Ex. Wait that's two... dammit...

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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
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"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

 

Offline Admiral LSD

  • 27
  • hmm?
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Quote
Originally posted by The Claw:
One word: Deus Ex. Wait that's two... dammit...

Three letters: R, P, G. Who wants to be bothered with vitality, stamina, etc when you can be blasting away Shivan and Vasudan scum with complete impunity? Go with Half-Life.

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"32 years have passed since the Great War, the Shivans vanished half a lifetime ago and now we live in the mausoleum of history, we inherit the legacy of ghosts who haunt these ruins, the elders call us the Lost Generation."

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Offline Setekh

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Honkus was making a conversion to Half-Life, but I haven't seen updates on the page for a long time. FS2: SOC is hosted at FS2 Sector.  

[This message has been edited by Setekh (edited 03-11-2001).]
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline The Claw

  • Run! Chickens Incoming!
  • 27
Deus Ex aint a strict rule RPG- it has no stamina stuff. It does have a enhanced level of story telling, complex object interactions, hackable computers etc. which I like, and I reckon would go well with a FS2 story... but it is only my opinion. I know someone is making a Q3 arena mod though, but not exactly what I'm looking for.

------------------
"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die yoing"
"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Half Life is still the best way to go. Has anyone been playing Counterstrike?! I mean the game is just right for this sort of conversion. The only difficulty I see is trying to create Shivan models that actually move and jump about like monkeys.  

------------------
Long Live The Fighters!!!

Do or do not. There is no try - Master Yoda

Yub yub Commander! - Major Wes Janson

GTD Excellence
NeoHunter<                 [b][email protected][/b]                               >                  

Upcoming campaign: Fury Storm

 

Offline Setekh

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    • Hard Light Productions
I know some games (either UT or Q3A) only support bipeds. Vasudans should be no problems, but Shivans would be a little more of a challenge.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I have a shivan model
isn't animated though

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Offline Setekh

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A shivan model for which game..?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Jabu

  • One of our many cases
  • 29
...or just a model for like 3DSMAX or something?

 

Offline Setekh

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    • Hard Light Productions
I wonder how much work on top of the model you would have to put into a file to get character movements, etc. - kinda like FSMM work, actually.     
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
 
Quote
Originally posted by Setekh:
I know some games (either UT or Q3A) only support bipeds.

untrue...  Unreal Tournament supports multiped skeltons in models, buts its damn hard to get the AI working properly with them
(the ChaosUT team made a fully working custom model called the Chrek or sumin...  it looks good, but is DAMN buggy when route-finding is concerned)

Unreal & Deus Ex are out, cos i don't think they have full proper skeleton systems like UT or Half-Life
(I can't *really* speak for Deus Ex, but from what ive seen (screens & the demo in action over a friends house) the animation seems a bit stiff & wooden...  & i dont think it was added into the full game...)

Q3 doesn't have a proper skeleton system, the models just rotate at set points (look at the key-config area where your chosen character mimics the moves...  the waist, elbows & hips all have preset joints) although Elite Farce, FAKK2 & Alice all had the system added...

Half-Life DOES support 4-legged skeletons quite well (look at Gonarch), but i don't know how the aging AI would cope with a 5th working leg...  (Neil Manke is having trouble incorporating 2 new monsters into TH, mainly down to the fact that they need new AI for their new skeletons)

it may be possible to shrink Gonarch's frame & leave the 5th rear limb as a aesthetic attachment

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Temporal Mechanics

[This message has been edited by Griffon UK (edited 03-12-2001).]
What does Kazan use for birth control?
His personality!

- Ace

 
 
Quote
Originally posted by Setekh:
I wonder how much work on top of the model you would have to put into a file to get character movements, etc.

thats the charm of skeletons...  you just tell the skeleton how to move & it deforms the mesh appropriately...  

unfortunatly, its this system that results in the infamous 'collapsing arse syndrome' where the hip joint is set in the wrong place to the mesh & the arse area of the model litterally collapses when the model runs, jumps or crouches  

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Temporal Mechanics
What does Kazan use for birth control?
His personality!

- Ace

 

Offline Setekh

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Would it be possible to create a character who could walk along walls and the ceiling? Obviously this is what Shivans do, but I'm not sure - maybe just me their 'jump' move higher or longer-lasting, though this does not have the same effect.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
if were talking Half-Life here, there are 2 ways i know...

the obvious one is to lower the gravity...

the other is to somehow make shivan stick to a surface & give them a high speed, although that could be disasterous if the AI cant keep up  

UT could probably handle it cos UnrealEd is so versatile!

Q3A might be able to do it with some heavy Radiance hacking...

Alien Vs. Predator would be a good looker for this, shame that there is no known SDK, & even if there was, the models are way to hard to make (i.e. they need to be built to fall apart easily  )

Doom is out of the question  

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Temporal Mechanics
What does Kazan use for birth control?
His personality!

- Ace

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
AvP would be perfect seeing as the Alien can already walk on walls.  

However it would be sweet to get it into UT, seeing as more play that game, as well as the fact that it 0wnz.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
as i said, UT will pose problems...

1) multi-legged bots have problems with route finding (as i said, the Chrek regularly gets stuck on floor brushes & the like)

2) Unreal levels are *****es to make...  remember they are built backwards  

------------------
Temporal Mechanics
What does Kazan use for birth control?
His personality!

- Ace

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by Griffon UK:
remember they are built backwards

What for?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.