As a bonus, let me tell you what I have in store for AoA: Director's Cut. In addition to the main release, you may already have heard that I have a 3.6.12 feature pack in the works for AoA. Presently this includes following features:
- Custom AI that works with all existing missions that use retail AI classes and AI profile, with no changes needed to mission files. Naturally this means capital ship turrets also use custom AI. Standard flak receives 0.5 fire wait increase to balance it out in the hands of custom AI turrets.
- Weapon piercing effects for all weapons and default armor class for all ships to better control when piercing effects trigger.
- New flashy deaths script by Wanderer that uses 3.6.12 features.
Since 3.6.12 feature pack does not make any changes to missions, there unfortunately will not be post processing effects for BP1 missions. It's not much but it's something while waiting for BP2.
