Author Topic: Breifing is not working  (Read 2882 times)

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Breifing is not working
Hey whats up?
First I just want to say, wow, didn't know they were more people then me that just love FS2, and when i found about this site with new graphics and ****, I was stunned. Its so darn nice, and i love all of this, so I started learning how to create my own campaigns.

So I have done the Walk through that FS2 Volition, whatever offers. The help topics, but there is a few things that doesn't work.
*Speech, voice.
I want to add my own voice to the Briefing and the messages in game. But in FRED2, even the vasudantalk, don't work. I choose vasudantalk when The Vasuden cruiser tells me to stay away from the NTF cruisers as it makes it way to attack. But I get the Speech mod, or nothing if i disabled it instead.
During the briefing, the speech i chosen doesn't work either, its just silent. or stupid Microsoft Voice talking.

I really want help with this, this is the things that really makes the missions alive.
« Last Edit: February 11, 2010, 07:20:00 am by Meatball »

 

Offline ReeNoiP

  • 27
  • I FRED
Re: Breifing is not working
Where is your mission and sound files located? Since you are doing the walkthrough, I assume you placed the mission in freespace2/data/missions.

This should be fine as long as it's a single mission with no mods. But since you are going to use custom voice clips I recommend making a mod folder and placing the mission in freespace2/mod/data/missions. Set this folder as your mod in the launcher.

Place your voicefiles in:
freespace2/mod/data/voice/special for chatter in mission
freespace2/mod/data/voice/debriefing for debriefings
freespace2/mod/data/voice/command_briefings for command briefings
freespace2/mod/data/voice/briefing for the briefings

When choosing the voiceclip (mark the message in the events editor and choose Wave file) make sure you also put in the file extention. Press the > (next to browse) button to make sure you put in the right filename.

When you say vasundantalk doesn't work, do you mean the vasudan voice clips like VS_abort.wav? In any case, run a debug build (has a d in the filename) and post the log here. That way people can see if you put things the right places.
Uncharted Territory is released. But I still need voice actors

 
Re: Breifing is not working
No its the vasudantalk in freddocs, along with the nomsg file and 2 others that is start and end messege.

See if i can do that dbug build

 

Offline ReeNoiP

  • 27
  • I FRED
Re: Breifing is not working
I don't think files outside the above mentioned folders (or freespace2/data/voice..., but don't mess with that) will work. You could try one of the soundfiles from the drop down menu in FRED to see if that is the case.
Uncharted Territory is released. But I still need voice actors

 
Re: Breifing is not working
Where is your mission and sound files located? Since you are doing the walkthrough, I assume you placed the mission in freespace2/data/missions.

This should be fine as long as it's a single mission with no mods. But since you are going to use custom voice clips I recommend making a mod folder and placing the mission in freespace2/mod/data/missions. Set this folder as your mod in the launcher.

Place your voicefiles in:
freespace2/mod/data/voice/special for chatter in mission
freespace2/mod/data/voice/debriefing for debriefings
freespace2/mod/data/voice/command_briefings for command briefings
freespace2/mod/data/voice/briefing for the briefings

When choosing the voiceclip (mark the message in the events editor and choose Wave file) make sure you also put in the file extention. Press the > (next to browse) button to make sure you put in the right filename.

When you say vasundantalk doesn't work, do you mean the vasudan voice clips like VS_abort.wav? In any case, run a debug build (has a d in the filename) and post the log here. That way people can see if you put things the right places.

That mod folder didnt evan exist, but when i added exactly like you said, neither the Open Source opened, i got retail, and the "mod" of the mission didnt work.
And i've checked the extension, still no voice
« Last Edit: February 11, 2010, 12:46:43 pm by Meatball »

 

Offline The E

  • He's Ebeneezer Goode
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Re: Breifing is not working
Please read the Support FAQ. Use the information in there to generate a fs2_open.log. Post it here.

As for your problem, consider using a mod.ini to separate your customized data from retail and other mods' data.
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--Evergrey, Where August Mourns

 

Offline ReeNoiP

  • 27
  • I FRED
Re: Breifing is not working
You mean that you only have retail? Not FS2 Open, installed as described here?

The mod folder I am talking about is described under "installing mods". The only difference is you make the mod yourself instead of downloading a .vp.

Choosing the mod folder in the launcher provided in the above link will activate that mod. If we say that you only have a soundfile for one radio message in the mission it should look something like this:

... /Freespace2/mod/data
- /missions
   - mission.fs2 (you mission file)
 -/voice/special
   - voicefile.wav (your voicefile)

So the mission goes to /freespace2/mod/data/missions and the voice files to the above mentioned directories.

To edit missions using the features of this mod, make a shortcut to your FRED2.exe like so
...\FreeSpace2\fred2_open_3_6_10.exe -mod mod
An example would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships -mod mediavps
Which allows me to use the ships and edited tables in my mod Custom ships (.../freespace2/Custom ships) and the enhanced graphics and extra backgrounds in the mediavps (.../freespace2/mediavps).

This may seem a bit excessive at first, but it helps you keep your FS2 folder clean and avoid errors.
Uncharted Territory is released. But I still need voice actors

 
Re: Breifing is not working
I'm not so good with this :(

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
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Re: Breifing is not working
To edit missions using the features of this mod, make a shortcut to your FRED2.exe like so
...\FreeSpace2\fred2_open_3_6_10.exe -mod mod
An example would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships -mod mediavps
Actually, the (partially more) proper way would be:
...\FreeSpace2\fred2_open_3_6_10.exe -mod Custom ships,mediavps

Using the same parameter twice is kind of strange, particularly when the -mod flag can take several mod folder names as parameters, with the folders being separated by commas.
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Re: Breifing is not working
I dont understand all that freespace2/mod/mission talk because that mod folder doesn't even exist. I could probably fix that and do as you say and it maybe will work but, I think it's more important to fix the invoice game. How can I fix that?

 

Offline ReeNoiP

  • 27
  • I FRED
Re: Breifing is not working
You have to make the mod folder yourself. You are essentially creating a new mod with extra content. In your case: New voice files and a mission.

Right now, where are your mission file and voice files located?
Did you follow the instructions given here when you installed FSO?
Uncharted Territory is released. But I still need voice actors