Author Topic: Vasudan cruiser redesign WIP  (Read 13685 times)

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Offline Retsof

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Re: Vasudan cruiser redesign WIP
She turned me into a newt!
 :nervous:
...sorry.
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Offline TrashMan

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Re: Vasudan cruiser redesign WIP
Oh come on, this isn't Vasudan, like starwolf said it's Liirian.  Or at least it could be without the plates and with a proper blue and gray paint job.  Either way its still a ship crewed by fish-faces.

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Re: Vasudan cruiser redesign WIP
Awww gawd no.

I didn't say it look Liirian like it ws a bad thing. More to the point, using the style makes this WIP a rather unique design for the FS universe.

Seriously, it looks great. Can't wait to see more.
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Offline Oddgrim

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Re: Vasudan cruiser redesign WIP
woa a lot of interesting comments here, thanks for input :)
but since the last update I've thinned the armor plates and done some mechanic geebles in the front it's loosely based on the beam3.dds texture as reference.


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Offline headdie

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Re: Vasudan cruiser redesign WIP
looking good, keep up the good work
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Offline Snail

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Re: Vasudan cruiser redesign WIP
Those details could probably be done better with normal maps. Maybe use those details to bake it into the normal map instead of having them as actual geometry.

 

Offline Thaeris

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Re: Vasudan cruiser redesign WIP
Of course, you could always keep the very high detail model as a cutscene-grade model. I've wanted to see more models like that for a while.
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Offline ShadowGorrath

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Re: Vasudan cruiser redesign WIP
Could this be a corvette instead? There aren't enough Vasudan corvettes around ( I know only 1 decent custom made Zod corvette, and even that one needs converting ). While there's plenty of Vasudan cruisers.

 

Offline Droid803

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Re: Vasudan cruiser redesign WIP
Which is that one that needs converting?
(´・ω・`)
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Offline Oddgrim

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Re: Vasudan cruiser redesign WIP
Those details could probably be done better with normal maps. Maybe use those details to bake it into the normal map instead of having them as actual geometry.
good idea I'll focus more on normal maps instead of geebles.

Could this be a corvette instead? There aren't enough Vasudan corvettes around ( I know only 1 decent custom made Zod corvette, and even that one needs converting ). While there's plenty of Vasudan cruisers.
I could make two versions of the same ship a cruiser and up gunned corvette version. (guns and detail textures scaled with size) :)

Update: about 99% done with the mesh of the ship doing uv mapping and cleaning.
return of the tri-flak cannons.  :p





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Offline headdie

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Re: Vasudan cruiser redesign WIP
i like
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Offline Dragon

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Re: Vasudan cruiser redesign WIP
That looks great.
I wish there was a way to include this Vasudan warship into WiH, but it's rather unlikely that Vasudans will want to engage in a war for the Terran homeworld (though I don't know for sure, I'm a texturer, not a FREDer).

 

Offline Spoon

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Re: Vasudan cruiser redesign WIP
Looking good so far (mostly the front part)  :yes:
Liking the tri turrets
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Offline Vasudan Admiral

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Re: Vasudan cruiser redesign WIP
Turrets don't support having multiple axes around which to rotate separate turret arms, so you'll have to cheat a bit to get them working correctly. In theory, this should work! (However it will have slight problems when at minimum elevation, due to the angles - the Secondarm01 won't quite point down the same axis as Turret01-arm.)


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Re: Vasudan cruiser redesign WIP
Amazing  :D

I would so love to see this complete. In fact, I'd love it even more to be able to use it in my Cerberus Campaign, so I can get rid of that damned Sobek.

Keep it up!
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Offline blowfish

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Re: Vasudan cruiser redesign WIP
Turrets don't support having multiple axes around which to rotate separate turret arms, so you'll have to cheat a bit to get them working correctly. In theory, this should work! (However it will have slight problems when at minimum elevation, due to the angles - the Secondarm01 won't quite point down the same axis as Turret01-arm.)

http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/BlenderTutorialStuff/MultiAxisTurretBarrels.jpg


Won't all the firepoints be exclusively attached to turret01-arm though?

 

Offline Vasudan Admiral

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Re: Vasudan cruiser redesign WIP
They would, yeah - but the offset from the tip of the third barrel wouldn't really be noticable at minimum/maximum elevations. :)
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Offline shiv

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Re: Vasudan cruiser redesign WIP
I like those fancy details you're throwing at us, Oddgrim :yes:
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Offline Aardwolf

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Re: Vasudan cruiser redesign WIP
it's loosely based on the beam3.dds texture as reference.

That's from the Mjolnir, isn't it?

 

Offline Oddgrim

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Re: Vasudan cruiser redesign WIP
it's loosely based on the beam3.dds texture as reference.

That's from the Mjolnir, isn't it?

maybe but it's used on vasudan ships as well, correct me if I'm wrong but I think the sobek uses it on some parts.
edit:
anyway the machinery doesn't resemble much to that texture anymore.  :)

« Last Edit: February 19, 2010, 03:19:24 pm by Oddgrim »
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