Hi there,
I’d like to request a couple of flags and SEXPs.
I’m not sure what’s possible and what not, and I already removed half of the stuff I wanted to request since most is either already implemented or atm not possible.
The names for the flags and SEXPs are just suggestions
SEXP and Flag requests:
“stealth missile (optional - value ( seconds ))“: weapons flag
Makes the missile/ bomb invisible to radar only for both, the player(s) and AI, bombs are not
targetable with this flag;
If a value is set it will make the the missile appear on radar after the entered time has past,
No value means that the missile is invisible to radar permanently
Or to put it simple: the AI ignores the stealth-flagged missiles, regardless how many you throw on them.
This is Zacams version, makes more sense:
$Stealth: (Y/N) [optional] +Timeout: "value" it is in stealth, 0 is always stealth-----------------------------------------------------------------------------------------------------------------------
“arc -value”: weapons flag
Forces the fires missiles to approach the target in a predefined arc instead of a straight line
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“reverse”: ship flag and SEXP
Cap-ship only; allows cap-ships to fly reverse when the SEXP is called
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$ Alt-speed: value ship entry and SEXP
If the ship has more then one engine / engine subsystem
When one or more ( not all ) of the engines are destroyed, or if the SEXP is set, it gets slower to the Value entered in the table
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$Glide-when-disabled: YES/ NO ship entry
Fighter sized and cap-ships
If set, would force the disabled ( engines wise ) cap-ship to maintain last heading
( adding a slight rotation x,y,z would be a nice touch )
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$Free-flight-speed: value weapon entry
Sets the speed of a missile in Free-flight-mode ( value = percentage of default speed )
To be used in conjunction with the $Free-flight-time: entry
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$Max-Flak-Friendly-fire-own-damage: YES/ NO AI profiles entry
Probably usefull for Diaspora
If NO, prevents that damage from the own flak turrets is applied to the ship that fired
The flak weapon ( not the damage that the player receives from flying into a friendly flak
Screen or other friendly craft nearby )
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$Max-Flak-friendly-fire-damage: value-percent AI profiles entry
Scales the amount of damage the player receives from friendly flak
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$Drone: weapons table
$POF Target File: Fighter01.pof ( or any other )
(dumbfire)
When set, makes the missile/ bomb a Drone, which appears in the targetbox as the in the
Table defined ship, doesn’t explode after lifetime expires
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"miss-factor-secondarys - value ( percent )" weapons table
secondarys only
if set, makes missiles miss their target ( similar to Beam-miss )
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Now that the AI is able to use Glide, Strafe and Circle, I’d like to request SEXPs that forces the AI
To perform those maneuvers whenever the SEXPs are called.
From the three mentioned, Glide is ( for me at least ) the most important one.during the chat in the irc scp chat already rejected.
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Request regarding the Asteroidfield editor:
Would it be possible to change it, so that, if checked in FRED, the default Asteroidfield
Is split in 2 ( possible 4 parts ) which can be set at 2 ( 4 ) different locations in FRED, without
Increasing the max total number of asteroids in mission ( 512 stays the max number, regardless how many fields are set ).
There were some confusion, so to clarify:
1 Asteroidfield = 512 Rocks
2 Asteroidfields = 2* 256 Rocks a.s.o.
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Addition to $Impact Explosion: to allow the usage for multiple explosion animations ( defined in
Weapon_expl.tbl ), which would add a bit of difference to flak weapon explosions.
If possible, with an additional flag in the weapons table that defines alternate explosions to one weapon.
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Additional Animation triggers:
When Keypressed : ( to open or close flaps on wings or similar stuff, could be used to open and close the s-foils on models like the X-Wing )
When overclocked: ( <--engines, when a certain overclocking setting is set by the player the animation triggers – could be used to open and close additional vents on fighter engines )
Several Coders from the SCP already commented on most of the stuff ( and i'm happy that some of it
MIGHT get in

, additional feedback would be nice, though.

Thx for your time
Angelus
P.S. Excuse my poor English
P.P.S. ignore the awful grammar