i think its better that a feature get discussed first. people may come up with a better implementation that you didnt think of. you can also see how popular the idea is with modders who may actually use it.
It seems the requests i posted are not un-popular

I have two more requests which i forgot to post in the original post, and if a couple more people comment/ suggest/ request something i'll update my first post with all the stuff mentioned by others, at least that stuff that doesn't get rejected immediatly.
Here we go:
The ability for a ship ( fightersized ) to dock with a other ship ( capital class ) that's in motion (
following waypoints, attacks, whatever ).
That doesn't seem possible atm, cause the docking ship "hovers" over the docking point over the other ship, until the ship stops.
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The ability to chain multiple campaigns together + Multi-campaign-persistent-variables ( probably with changes to player-persistent variables? ).
Let me explain what i mean:
Say, you have three ( five, ten, ...) parts of a campaign ( or campaigns - like Vidmasters Fortune Hunters trilogy and similar ) in which the player has limited resources
and/ or the players performance decides which mission he's going to play next. If by the end of first part the player assets are reduced by 1/3rd, the numbers of ships/ weapons/ missions available could be stored in a Multi-campaign-persistent-variable and with the beginning of the second part he would start where he left.
This is pretty much the same like it's handled currently
within a campaign, what i request is to extend that to multiple campaigns.
My First Cylon War campaign would benefit from it, since i'm going to use episodic style releases for it.