I haven't yet decided exactly which FS2 cutscene I'm going to start with... The Intro got a head start because I thought ahead when I did the ST:R Endgame in terms of the land geometry. It was pretty easy to set that scene up.
Bosch Monologues have a little character anim and I could re-use the interior environment across 4 scenes. I might start there.
Bastion is obvious low-hanging fruit. I've done far more complex cbanims than that cutscene. I could whip that one out in like a week.
Colossus. This one will require a lot of motion graphics work. It's not difficult, but there's a lot of tedious stuff to recreate. Fortunately I already made the drone
years ago as well as the corporate logos
That just leaves Intro and Endgame which require many of the same concepts applied. They probably require the most work. Also turns out it's easy to motivate Nyctaeus to work on ships that'll show up in the cutscenes, so I might have use that to my advantage in terms of timing when I really work on these two scenes.