Ah, I get what you were saying. I have been trying to fix that, but the short explanation is that when the *direct* light is blocked, the flare goes out. I have tried keyframing the light's position as it gets covered but that looks weird. I have also tried using multiple flares which looks worse. Short of manually drawing the flare for each frame, there just doesn't seem to be a good way to pull this off.
hi,
im glad that i can it show to you.
yeah that was what i think too, but without the right words in english is hard the hit it
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aye, i think then its look as the lightsource is moving, but maybe can you edit the intensive and the diameter of it, per keyframe?
so that if the asteriod begin to block it get brighter and greater?
only a idea, dont know if it work, havnt any experience with rendering
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@castor: the problem is, thats there are more asteriods they are fly "through" the sun. you you have to make all asteriods bigger, they cause the problem, i think its then a bit wired too, if all asteriods are so big *scratch*
Mehrpack