Author Topic: Cutscene Upgrade Project  (Read 409242 times)

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Offline The E

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
SUPER worked, but the file quality (though set as high as SUPER would allow) was really bad. The gamma in general was WAY off. And apparently FS doesn't like FLAC for audio. Shame.

Yeah, wav or ogg vorbis only. Seriously, unless you somehow got a hold of the original masters, using FLAC is just a waste of bandwidth.
If I'm just aching this can't go on
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I really need lifе to touch me
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Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Well... the file played... sorta... I checked the file and it plays fine in my video player. FS however, doesn't like it. It plays the audio, but the screen is just green. Then it crashes.

Why is FS so flipping picky about video?! :confused:
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline The E

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
We can has debug log? Seriously, if the game crashes on you, the very first thing you should do is try it on a debug build, and if it crashes (which it will), give us the fs2_open.log.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Here is the log.

[attachment deleted by admin]
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Offline The E

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
...

Believe me, unless something has gone seriously wrong (in the sense that your PC would have to be horribly, irreparably broken), the fs2_open.log will be written. If you are using debug, that is.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Lucika

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I'd recommend that you send the cutscenes over to someone here and see what his debug log turns up.
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Goober5000

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
As for how to download: scroll down the page linked to above, click "Start Downloading SUPER ©", there click "download and use" in the middle of the red text, then scroll down again and click "Download SUPER © setup file".
Indeed, their website is horrid.
Yeah, I'd stay away from SUPER.  Even if the program itself is fine (I didn't detect any malware) their site is ridiculous.  In addition to the crazy navigation and hard-sell writing, the tech support page advises you to disable your firewall and antivirus software while running it. :wtf:

I've tried several encoders, and so far I'm happiest with ffmpeg2theora.


Well... the file played... sorta... I checked the file and it plays fine in my video player. FS however, doesn't like it. It plays the audio, but the screen is just green. Then it crashes.
This is a known bug that was only discovered about four weeks ago.  Taylor and I emailed back and forth for a while testing things; it seems to be a problem with the ogg library, but only on Windows.  Try 3.6.12 RC1 and see if it still crashes.
« Last Edit: March 17, 2010, 06:47:53 pm by Goober5000 »

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I'm on 3.6.12 RC1. Encoding isn't a big worry though. That can happen at a later date regardless. I just wanted to see if I could get them working easily enough.

ffmpeg2theora crashes every time i try to encode the file, that's why i started using fireogg (which I think uses ffmpeg2theora for the actual encode)...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline Goober5000

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Try the attached build then.  Perhaps the fix went in after RC1.

[attachment deleted by admin]

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
That did it. Rock on.  :yes:

(That fix should probably make 3.6.12)
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline Goober5000

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
It will. :nod:

  

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Awesome!

Slight update. I'm working on two things right now.

1. I'm adding explosions to the first part of EndGame. (I want to finish this before I move on to the second part with the Lucifer exploding.)

2. I have finished the basic Terran model. I'm rigging it and preparing to add clothing in order to make the pilot.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline sigtau

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I will fangasm when I see Hall Fight in HD.  :shaking:
Who uses forum signatures anymore?

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Another set of screenshots!

I was originally going to composite in the explosions along the Lucifer hull. Actually more acurately, Nighteyes was going to offer his awesome talents to composite in the explosions. However, I started playing around with fluid dynamics to see if it would be worth the effort. Using FumeFX, I am working on custom building each explosion. The major advantage to this method is that the explosion can actually interact with the scene geometry. In this case, the Ursa flies through the fireball pluming out of the Lucifer. The effects here are still in a highly 'work-in-progress' stage.

Images Deleted
« Last Edit: August 01, 2020, 12:37:26 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline Snail

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
I'm afraid you owe me several more sets of underwear.

 

Offline Dark RevenantX

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Using FumeFX
Hope you like the multi-hour calculation times.  It sure is pretty, though.  Good thing you didn't mention the cost of that particular program, since if you actually bought it for a free mod, I'd question your sanity.

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
We have a copy for the studio, as far as software goes it's actually not too bad considering what whole software packages cost. But I guess if you look at it as only a piece of a program then... the price seems a lot higher...

Also, my video rig is rendering the explosions at about 500 voxel res in about 30 minutes, which is pretty good.

For those of you wondering, my studio consists of myself and two other guys. We do a good chuck of freelance work around Kansas City, MO. What we do is simply a hobby. We have other jobs that actually support our video work. Because of this, we have the freedom to use our hardware and software for just about whatever we want, paid or not.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Maybe try playing around with the lighting/colours some; the blue/red combination in that latest shot is kinda painful on the eyes.
I'd say, try desaturating the tunnel walls a bit, turning down the glow from the Lucifer and increase the light from the "ends" of the tunnel; maybe increase ambient a bit as well.
Just my opinion though; other than that, awesome work again :D :yes:

 

Offline Flaser

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Even with all the assets you crammed into the video and the painstaking effort it must have taken to choreograph it all I can't help but still notice how low-res the Lucy is up-close. Some sort of detail texturing tricks could do wonders there. (Even a basic noise texture, if the post on Infinity is anything to go by).

I'm really impressed by all you've accomplished, so I hope I didn't come across as an overt nitpicker.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline mjn.mixael

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Re: Cutscene Upgrade [Updated: FMV Previews] (56kers be warned!)
Maybe try playing around with the lighting/colours some; the blue/red combination in that latest shot is kinda painful on the eyes.
I'd say, try desaturating the tunnel walls a bit, turning down the glow from the Lucifer and increase the light from the "ends" of the tunnel; maybe increase ambient a bit as well.
Just my opinion though; other than that, awesome work again :D :yes:

Good suggestions. I haven't worked with the lighting yet. Still adding in the explosions.

Quote
Even with all the assets you crammed into the video and the painstaking effort it must have taken to choreograph it all I can't help but still notice how low-res the Lucy is up-close. Some sort of detail texturing tricks could do wonders there. (Even a basic noise texture, if the post on Infinity is anything to go by).

I'm really impressed by all you've accomplished, so I hope I didn't come across as an overt nitpicker.

I'm planning on at least upgrading the texture.

I figured I would post a quick update as it has been a while. I'm still finishing up EndGame, but I have decided to have an interim release when it is finished. It will include Ancients 1-5 and EndGame. That should tide you all over until I finish the character work on the other few cutscenes.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.