http://p3d.in/QsiDr
Cutscene Apollo version. Still need to do the landing skids.
You need to move the guns down or remove some of the engine nacelle overhang, since the guns are currently aimed right at that front section of the nacelles.
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Also, I am a bit confused, that seems to have been derived from the high poly model currently being developed for use in game, but that model isn't finished yet. I am wondering why you aren't waiting till that one is done to modify it into the cutscene variant. I'm sure I'm missing something since I don't know much about modeling.
Whatever the case, keep up the good work, I can't wait to see an up to date opening cutscene (and the rest of them of course)