its sad that so many people's idea of a game orbits entirely around the plot or the voice acting. its a game, its not the next battlestar galactica, its not an oscar winning performance in a big budget movie, its a game. while a crappy plot might hurt immersion to a degree, it certainly isnt going to make the gameplay worse. i spent years playing games that had no plot at all. elite is a good example, it had no plot, but was still an awesome game in its day. super mario brothers, very flimsy plot just enough to explain what you need to do. then you got tetris, ive probibly played tetris to death. if i see anything with tetris on it i play it on impulse. then i think about games like quake, doom, descent, all of which had very flimsy nonexistant plots, and all were awesome games. maybe i came up in the era where games didnt need a plot to be awesome. its an old skool attitude but its one im proud to have.

i could care less about the plot. my question is how is the gameplay? does it have the depth of strategy that sc1 had? hell im still coming up with new tactics and strategies for that game. im always trying out some new method of killing the enemy, disrupting their activities and slowing down their deployment. starcraft is chess on meth. does its sequal match up on that level? these are the things im intrested in. not weather they managed to score the same voice actors as a decade ago.