Author Topic: Starcraft 2 discussion  (Read 68140 times)

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Re: Starcraft 2 discussion
I dunno.... I would have liked them to have made more sensible hotkeys, or the ability to customise them on a per unit basis at least, so that I could unify them a bit, instead of having to remember every single units abilities hotkey as well as just the ability itself.
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Offline Ghostavo

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Re: Starcraft 2 discussion
Umm, what? They got basically SC1 with upgraded graphics. SC1 was better in everything but graphics though.

I have to disagree. While SC2's campaign may be weaker than SC1, the game as a whole seems to be better.
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Offline Droid803

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Re: Starcraft 2 discussion
I dunno.... I would have liked them to have made more sensible hotkeys, or the ability to customise them on a per unit basis at least, so that I could unify them a bit, instead of having to remember every single units abilities hotkey as well as just the ability itself.

Hey, the hotkey setup is a billion times easier to use than SC1's.
In SC1 the hotkeys were all over the keyboard.

No more reaching across the keyboard to hit 'P' for Probes and Pylons, they're E now!
No more reaching across the keyboard to hit 'M' for Marines, they're A now!
No more reaching across the keyboard to hit 'O' for Overlords, they're V now!

It makes macro a lot smoother cause your left hand doesn't have to leave the left side of the keyboard.

Memorizing hotkeys is ezpz (seriously, is memorizing really that hard? I've always found it trivial after reading it once.)

Certainly you're not suggesting making any worker for any race say, "W" or something, cause that would be silly and take out some of the difference in feel of playing the different races :P
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Re: Starcraft 2 discussion
Hell YES I am suggesting that.
That's the whole point.


Perhaps you should play a superior esports game, like HoN ;\
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline mxlm

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Re: Starcraft 2 discussion
You shouldn't play HoN unless you hate yourself.

But if you want consistent hotkeys, turn on the grid system. Problem solved.
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Offline Stormkeeper

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Re: Starcraft 2 discussion
I like the current hotkey setup. I'm somewhat used to it, seeing as how there are a few custom games that use the same setup.
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Offline Nuke

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Re: Starcraft 2 discussion
i stopped customizing my controls in games that do not use joysticks. its just easier to remember the default controls. i havent used mouse 2 for jump in fps games since at least 2004 :D
i do think some of the hot keys in starcraft 2 are somewhat inconsistent with the original, but most are the same ol buttons.

ive been playing the vs ai mode trying to get a batter handle on all the new units. theres several things i like about the new interface. queued paths are now displayed, rally points are a million times more useful. you can tell workers to start mining as soon as they are created, you can also have marines in bunkers fall back to other bunkers automatically when their bunker is destroyed, you can even set rally points for individual zerg eggs, which is really useful because i mostly play zerg anyway.

there are things i dont like though, like how issuing a command to a group of the same units. in the original starcraft, say you wanted to have 4 battlecruisers yamatto a building, you only had to issue the command once for them all to fire, now each time you issue the same command, only one ship in the group will fire at a time. something similar happens when creating zerg units. i find this really hard to get used too, as im used to the old behavior. i kinda can see how it can be useful in certain situations, but there are situations where the old way was better. i kinda wish they made it so you can hold shift while issuing the command to get the old behavior, since both meathods can have advantages.
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Offline Spoon

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Re: Starcraft 2 discussion
Because most of the time, 4 yamatto cannon shots on a single target is horrendous overkill and a waste of energy. Same for High templar psi storms.
This system is by all means superior.

On the hotkey subject. I do find it occasionally annoying that probes are E, SCV's are S. A refinery is R, while an Assimilator is A.
Its just a matter of getting used to but still  :p

I'm realy loving this game online, I'm only hating on Terran bioballs (absurdly hard to counter with Protoss and from what I understand from Droid, its hard as balls to stop with Zerg too) and I have to say, I'm not terribily impressed with the soundtrack either. As I'm typing this post I'm listening to the terran soundtrack from SC1 and its just... so much more fun to listen to imho.
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Offline NGTM-1R

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Re: Starcraft 2 discussion
Yeah, the soundtrack is pretty crapy. No character. You don't hear it elsewhere and recognize where it came from.
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Offline Spoon

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Re: Starcraft 2 discussion
Is it wierd that I want the siege tank portrait replaced with this instead?  :p
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[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Ransom

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Re: Starcraft 2 discussion
It is the weirdest

 

Offline General Battuta

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Re: Starcraft 2 discussion
Yeah, the soundtrack is pretty crapy. No character. You don't hear it elsewhere and recognize where it came from.

Concur'd. Sometimes when I'm playing Terran I find myself humming the SC1 Terran stuff instead of this new crap.

 
Re: Starcraft 2 discussion
http://www.youtube.com/watch?v=gYbF3zQH7uU
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Offline Nuke

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Re: Starcraft 2 discussion
Yeah, the soundtrack is pretty crapy. No character. You don't hear it elsewhere and recognize where it came from.

Concur'd. Sometimes when I'm playing Terran I find myself humming the SC1 Terran stuff instead of this new crap.

i like some of the songs in the jukebox and the credits theme, some of them were hilarious. the in-game music now was just completely wrong. i like the guitar rich music that the sc1 soundtrack consisted of, and i consider it one of the best game sound tracks ever.
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Offline Nuke

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Re: Starcraft 2 discussion
Because most of the time, 4 yamatto cannon shots on a single target is horrendous overkill and a waste of energy. Same for High templar psi storms.
This system is by all means superior.

in sc1 it took 3 yamatto blasts to take out a spore colony. most large buildings took 4 or 5. the old method was perfect for taking out a strategic target in a hurry. definitely would have helped on the ripfield generator mission. my point was there are situations where one deployment meathod is better than the other and vice versa.
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Offline Cyker

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Re: Starcraft 2 discussion
Did they sneak any Antioch Chronicles references into the game? :D

(If you haven't played it, go find a torrent or mirror; It and its spinoffs are some of the best fanmod expansions ever made for SC1 - The voice acting alone is better than what you get in a lot of retail stuff! :lol: )

They seem to have sneaked a lot of Firefly in-jokes in tho', and what the hell happened to Raynor!? Man, he really let himself go! :lol:

 

Offline mxlm

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Re: Starcraft 2 discussion
I dunno, the Terran themes seem pretty solid, and while the Zerg and Protoss music isn't so hot, well, it wasn't memorable in SC1 either.

Or, put another way, the only music from Blizzard games that I remember is from WC2 (and that has to do with childhood more than its quality) and one or two tracks from SC1. So while, yes, it would be nice if the music was better and more memorable, this is par for the course.
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Offline TopAce

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Re: Starcraft 2 discussion
I dunno, the Terran themes seem pretty solid, and while the Zerg and Protoss music isn't so hot, well, it wasn't memorable in SC1 either.

I'm fond of the SC1 Protoss briefing music. I think it's a fine piece.
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Offline TrashMan

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Re: Starcraft 2 discussion
Thanks for letting me know you pirated the game. Enjoy your one week ban.

Heavens forbid!!!
I do that pretty much every time I'm not sure the game will deliver. (not often, since I play very little the last few years. Come to think of it, SC2 is the second new game I tried this year.)
From experience, demos are utter crap and fail to represent the game. So yeah, I torrent games for a test drive before purchase.
Seems like standard practice these days.

SC2? Torrented, tried a few missions, cheated to see the cinematics, uninstalled and deleted the image.
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Offline Fury

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Re: Starcraft 2 discussion
Whatever you do with your games is none of our business, but keep it to yourself. But if you're stupid enough to openly admit you're doing something that is illegal, you're getting proper response. In the future, keep that in mind.