Author Topic: How to move loading bar <in loading screen> ??  (Read 1432 times)

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Offline mr.WHO

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How to move loading bar <in loading screen> ??
Where and how I can modify interface to move loading bar at the bottom of the screen ?


 

Offline The E

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Re: How to move loading bar <in loading screen> ??
You can't. The location of that (and every other 2D interface element) is hardcoded.
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Offline headdie

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Re: How to move loading bar <in loading screen> ??
any chance of a 3.6.13/14 solution? or does it sit in one of the send coders insane sections
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Offline The E

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Re: How to move loading bar <in loading screen> ??
Probably not. It requires a complete rewrite of the 2D UI system, which takes time.

That being said, now that 3.6.12 RC1 is out, you could conceivably replace 2_loading.ani with an EFF. If you use tga or png (any format that preserves transparency) and add an appropriate amount of transparent "headspace" to the composite frames, it should appear like you want it too.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline ssmit132

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Re: How to move loading bar <in loading screen> ??
Didn't TVWP have the loading bar (well, an animation at least) at the bottom of the screen?

  

Offline Goober5000

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Re: How to move loading bar <in loading screen> ??
No.

However, Scroll uses the attached files for the loading animation, which is much less obtrusive.

Also, moving the loading animation wouldn't require a complete rewrite; a stopgap solution could be implemented quite easily.  The main problem is where to specify the loading location (mission, table, etc.) and how to switch between standard and dynamic locations.

[attachment deleted by admin]

 

Offline headdie

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Re: How to move loading bar <in loading screen> ??
No.

However, Scroll uses the attached files for the loading animation, which is much less obtrusive.

Also, moving the loading animation wouldn't require a complete rewrite; a stopgap solution could be implemented quite easily.  The main problem is where to specify the loading location (mission, table, etc.) and how to switch between standard and dynamic locations.

how about tying it into the main hall?
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
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Offline Goober5000

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Re: How to move loading bar <in loading screen> ??
...Because the main hall doesn't have a loading screen?

 

Offline Axem

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Re: How to move loading bar <in loading screen> ??
No.

However, Scroll uses the attached files for the loading animation, which is much less obtrusive.

Also, moving the loading animation wouldn't require a complete rewrite; a stopgap solution could be implemented quite easily.  The main problem is where to specify the loading location (mission, table, etc.) and how to switch between standard and dynamic locations.

Stolen!

Now if we could just get custom loading screens to not stretch horribly in widescreen formats :( (I know, lotta work, but just saying)