The debugging of CoW 1 goes on. My testers are a pain the a**.

Seriously, while it may grieve me to refix and refix and refix the same missions, i have to say that the quality mission building that these guys push me to is great.
We've gone from fixing the bugs, to rebuilding some missions entirely, to fixing remaining bugs, and just when I think we are nearly done, they find other things wrong. Awesome job. I could not be happier with how they are doing on a truly poorly made campaign to begin with. I had hoped to have it by Christmas, although that wasn't a firm deadline. I'm not doing deadlines, but instead giving time. These guys are also forcing me to do something that will help CoW3 immensely. Focus on the process, not the product.
Anyway. Status is....
CoW 1 continued debugging and testing.
Cow 2 end missions which people hated being rebuilt.
CoW 3 demo no change
CoW 3 .
For CoW 3 we are getting deep, and because I am refusing to let my guys down, I am exploring realms of immersion that I hadn't explored before. If you are looking for the straight shoot em up with little character development that is CoW and CoW 2, look elsewhere.
I've always wanted to try this but never had the guts to try, for fear of utter failure. But as with any good team, these guys won't let me fail.
This period has been marked with work proceeding on CoW 1 and 2, and further conceptualization on CoW 3.
Basically your status update is....we are working on it.