Author Topic: Naumachia  (Read 1565 times)

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Offline Colonol Dekker

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It means 'naval combat' in ancient greek apparently. 
 
But if you look here you'll see it's all about a return to space combat simulation roots with none of this resource collecting or stat building nonsense.
 
 
Discuss.

 

Offline The E

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Offline headdie

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based on the demo trailer

good graphics
like the how it looks like you can play either cockpit + hud, hud or 3rd person (hope non of it is forced)
fluid looking combat
was that Newtonian physics going off their?
Hud looks a little busy without knowing exactly what all the little squares mean


all in all interesting to see what happens
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Offline StarSlayer

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Offline Thaeris

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Looks similar in concept to StarShatter in many respects, albeit much prettier.
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Offline MR_T3D

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Looks similar in concept to StarShatter in many respects, albeit much prettier.
and looks like it might be "funner" combat as opposed to SS's respectable, but occasionally frustrating 'realism'
mainly this opne has more guns and close range fighting as opposed to my typical missile fights and cap ship strikes that were full salvo at 50km in starshatter

 

Offline Aardwolf

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Ooo, is this out now?

*check's link*

Edit: just a beta. Dammit, you got my hopes up :(

 

Offline Pred the Penguin

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Looks pretty!

 

Offline Fury

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Older trailer in the media section looks more impressive for whatever reason.
http://naumachia.aureasection.com/media/

It would seem that the game's primary focus is on multiplayer (it's not MMO though). Single-player campaign is planned. And apparently modding is not high on their priorities, sadly.
« Last Edit: February 23, 2010, 04:56:50 am by Fury »

 

Offline Vidmaster

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Offline BloodEagle

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Am I the only one that noticed the kick-ass Descent music rip-off?

 

Offline Aardwolf

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I liked the older trailer too. More colorful, and (although the music did sort of remind me of Descent (@BloodEagle: I even thought of that before I finished watching it!)) better-fitting music.

 

Offline MR_T3D

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I liked the older trailer too. More colorful, and (although the music did sort of remind me of Descent (@BloodEagle: I even thought of that before I finished watching it!)) better-fitting music.
big thing i notice is the bloom filter is gone from alpha to beta
okay, and the HUD colour
the palettes appear to vary based on  "map", most of that beta footage is in a blue-green nebula or something, which washes out pretty much all colour.

 

Offline Sushi

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Lack of single player makes me sad panda.

Limit of 16 on multiplayer makes it hard to believe this will be more engaging for multi than Allegiance.

 

Offline MR_T3D

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Lack of single player makes me sad panda.

Limit of 16 on multiplayer makes it hard to believe this will be more engaging for multi than Allegiance.
16..?
i thought it was higher, like 32 or something.
:sigh:
then there's even less reason to play it over eternal silence/allegiance/starshatter

 

Offline TrashMan

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Looks interesting.
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