Author Topic: The Esarai Awesome Computer Challenge  (Read 9299 times)

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Offline Mikes

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Re: The Esarai Awesome Computer Challenge
My 4870x2 is waiting for it :)

 

Offline esarai

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Re: The Esarai Awesome Computer Challenge
Fairly accurate.  The final file is closer to 70 Mb, but add in textures, it's closer to 76 Mb.  And stay on your toes--sensors are picking up faint traces of a .vp out in the asteroid belt.

Contact, one line down!  All cursors, break and engage the link!

http://www.mediafire.com/?ntm4mz5zmnm
« Last Edit: March 12, 2010, 06:19:20 pm by esarai »
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Spoon

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Re: The Esarai Awesome Computer Challenge
Firing!
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Colonol Dekker

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Re: The Esarai Awesome Computer Challenge
Sooooo, where's this uber test ship file at?
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Spoon

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Re: The Esarai Awesome Computer Challenge
The game crashes when trying to load the model in mission and in the ship lab
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline blowfish

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Re: The Esarai Awesome Computer Challenge
YAY SEGFAULT! :D

 

Offline Rodo

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Re: The Esarai Awesome Computer Challenge
The game crashes when trying to load the model in mission and in the ship lab

same over here, this means I'll have to upgrade my pc again? :mad:
el hombre vicio...

 

Offline esarai

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Re: The Esarai Awesome Computer Challenge
Sooooo, where's this uber test ship file at?

As in the mission or the model? 

If you mean mission, go to tech room and run the single mission "EACC_M1.fs2."  I think in my excitement I forgot to give it a title, so it'll be "untitled." 

If you mean the model isn't in the vp... then fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuuuuuuuuu.........ck.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline blowfish

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Re: The Esarai Awesome Computer Challenge
It's in there.  Incidentally, PCS2 seems to handle it alright, if slowly.

 

Offline The E

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Re: The Esarai Awesome Computer Challenge
You know what would really help, guys? fs2_open.logs.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Droid803

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Re: The Esarai Awesome Computer Challenge
It's in there.  Incidentally, PCS2 seems to handle it alright, if slowly.

PCS2 isn't noticeably slowing down for me (like it does for say, the Vexor)
Probably has a lot to do with it not rendering any of the -destroyed subobjects.



EDIT:
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 50
  -spec_static 1.7
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 5
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -noscalevid
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -post_process
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -fps
  -res
Building file index...
Found root pack 'C:\Program Files\Freespace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Program Files\Freespace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files\Freespace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files\Freespace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files\Freespace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files\Freespace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files\Freespace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files\Freespace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files\Freespace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files\Freespace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files\Freespace\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'C:\Program Files\Freespace\data\EACC-vp.vp' with a checksum of 0x4cf4db68
Searching root 'C:\Program Files\Freespace\' ... 158 files
Searching root pack 'C:\Program Files\Freespace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Program Files\Freespace\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files\Freespace\root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\Freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\Freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\Freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\Freespace\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files\Freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\Freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\Freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\Freespace\warble_fs2.vp' ... 52 files
Searching root pack 'C:\Program Files\Freespace\data\EACC-vp.vp' ... 15 files
Found 13 roots and 7288 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 7600 GS/PCI/SSE2/3DNOW!
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".


Initializing Shaders Manager...
Loading and compiling main shaders...
  Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
Could not open text file 'null-v.sdr'.
Could not open text file 'null-f.sdr'.
Vertex shader failed to compile:
(0) : error C0000: syntax error, unexpected $end at token "<EOF>"
(0) : error C0501: type name expected at token "<null atom>"

ERROR! Unable to create vertex shader!
  Shader in_error!  Disabling GLSL!
Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'EACC_ScreamRG-wep.tbm' ...
TBM  =>  Starting parse of 'PerseusEACC-shp.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Scream Railgun"  in ship: GTF Perseus#EACC's primary banks." at parselo.cpp:2259
TBM  =>  Starting parse of 'HorizonMk300-EACC-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 2757
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING => Ship class CITF Encantona not located in Ship_info[] in player file
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x7093cbe9 -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.997 (0.997)
Frame  0 too long!!: frametime = 0.357 (0.357)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'Horizon_Mk300-2.pof'
IBX: Found a good IBX to read for 'Horizon_Mk300-2.pof'.
IBX-DEBUG => POF checksum: 0x16f7b32f, IBX checksum: 0xd1588f15 -- "Horizon_Mk300-2.pof"
WARNING: "Couldn't open texture 'doctile6' referenced by model 'Horizon_Mk300-2.pof'" at modelread.cpp:2264
Model Horizon_Mk300-2.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)


EDIT 2:

Code: [Select]
Unable to find WEAPON_LIST_TYPE string "Scream Railgun"
in ship: GTF Perseus#EACC's primary banks.

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! RegisterWaitForInputIdle + 73 bytes
« Last Edit: March 12, 2010, 09:43:36 pm by Droid803 »
(´・ω・`)
=============================================================

 

Offline Herra Tohtori

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  • Bad command or file name
Re: The Esarai Awesome Computer Challenge
Code: [Select]
Loading model 'Horizon_Mk300-2.pof'
IBX: Starting a new IBX for 'Horizon_Mk300-2.pof'.
IBX: Starting a new TSB for 'Horizon_Mk300-2.pof'.
For "Horizon_Mk300-2.pof" I couldn't find horizonhull-normal.ani
For "Horizon_Mk300-2.pof" I couldn't find horizongreeb-normal.ani
For "Horizon_Mk300-2.pof" I couldn't find doctile6-normal.ani
For "Horizon_Mk300-2.pof" I couldn't find beam4shiny-normal.ani
Model Horizon_Mk300-2.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)


This is strangely troublesome.

Why would it be looking for *-normal.ani files in the first place?

EDIT: Having the normal maps removes those reports from the debug log. Also, generating a null moment of inertia for the ship and re-saving the POF file removed the null moment of inertia warning. However, the IBX and TSB cache files do not seem to generate properly, and the game CTD's when attempting to generate the cache files.

EDIT2: If you do have functioning IBX and TSB files, please upload them. The IBX file provided in the VP doesn't seem to work (alone, at least) and the game starts attempting to generate new IBX and TSB, and fails at this task.
« Last Edit: March 12, 2010, 11:25:43 pm by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: The Esarai Awesome Computer Challenge
I must report the same errors everyone else is having, and am unable to play with your system killer.  :(
Look forward to a fix.

 

Offline Dark RevenantX

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Re: The Esarai Awesome Computer Challenge
Looks like you have a broken model, buddy.  Maybe it was killing your system because it didn't work in the first place?

It seems to only bump FS2's memory usage by 10MB before crashing.  This is on 64-bit windows, too, using a SSE2 INF build.

 

Offline FUBAR-BDHR

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Re: The Esarai Awesome Computer Challenge
The engine will always try to load -glow, -shine, and -normal maps (if enabled) for all maps, effects, etc even if they don't exist.  If they don't it just throws the first extension the end and says it can't find it. 

Null MOI is an error and should be fixed.

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Colonol Dekker

  • HLP is my mistress
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    • My old squad sub-domain
Re: The Esarai Awesome Computer Challenge
Mine won't load either :blah:


Soooooooo........
* Colonol Dekker kicks Esarai up the bum.


 :p
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: The Esarai Awesome Computer Challenge
Already found a fixed a table bug (misspelled weapon name) and mission bug ( #weak version of weapon in loadout that is not player allowed) on my end. 

Oh and while typing this just confirmed that the model has problems with normals that crash the engine.  So it's not going to work for anyone until that is fixed. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: The Esarai Awesome Computer Challenge
Yay!
 
I have to download it all over again now.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline FUBAR-BDHR

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    • 165th Beer Drinking Hell Raisers
Re: The Esarai Awesome Computer Challenge
Heck it even has a null MOI.  

Man it's a total mess in PCS2.  Who converted this thing?  Debris under detail-0 and not in the debris list.   :confused:

Cleaned up everything I could but still get an unhandled exception trying to load the mission in FRED.  Appears to be something wrong with subobject hp08-destroyed. 
« Last Edit: March 13, 2010, 07:52:53 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  
Re: The Esarai Awesome Computer Challenge
I just finished building my new PC which is *sweet* - i7 is a really rather fast chip!

But yeah I also cant get it to load :(