How would this affect other "teams," like neutral and traitor?
This is a good question. Do we want to define "hostile" as "anybody your team attacks", or as the Hostile IFF?
The difference is subtle, but important. If each IFF has their own beam miss factor, then your experience will be different if you play a mission when you're not the Friendly IFF.
This brings up another point. What happens in TVT? If each IFF
does not have their own beam miss factor, then each team's calculation of what the battle should look like will be different. It's the twin paradox!
