Author Topic: Engine Capabilities  (Read 3963 times)

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Offline Droid803

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I've always managed to get it sorted out, it just takes...a lot of time.
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Offline Vasudan Admiral

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Well can you show Spicious an example of it anyway? There'd be a lot of hair that could remain on max newbies heads if it can be cut from the max requirements.

I suspect all it is is that the children inherit their parents rotation and scale, and resetting x-form simply resets those matricies to 0. So, if you have a turret base with rotation relative to the hull being 0,80,0 and then a barrel whos rotation relative to the base is 0,90,0, then the barrels rotation relative to the hull is 0,170,0.

When when the base is reset, the barrels rotation will be 0,90,0 relative to the hull, which is obviously quite different to 0,170,0.

This is still just a guess though. ;)
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Offline Spoon

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Actually I think a lot of the complaints about the max plugin are from people that just don't know how to work with it. (And seeing as the plugin tells you absolutely nothing when you do something wrong, I'm not all that suprised).
Shots passing through shield meshes is something I've noticed happening with retail models. It's not just a plugin issue, also it's easily fixed by just giving the ship a surface shield flag.

As for mesh collision detection, I did noticed that certain larger models have like one or two particular spots where you could pass through the hull if you are persistently colliding with it. (if you know where that spot is in the first place) but never had any problems with fighters or any of my other ships.

And what's this talk about x-form?  :nervous:
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